Showing posts with label Mark. Show all posts
Showing posts with label Mark. Show all posts

Tuesday, September 09, 2025

20 Years of Whopper's Bunker

On Friday 9th of September 2005 I wrote a post entitled "This Blog Thingy". Hardly the most auspicious representation of my extraordinary writing talent; but nonetheless it's what began the now 20 year history of this blog.

Originally entitled "The Colonel's Eagle" and changed the following year in 2006 to "Whopper's Bunker", the blog was actually suggested by Mark Twomey after he observed my extensive "show notes" for one of the early episodes of 2IGTV and in its initial years I used it to cover the stuff we didn't get to on the show.

As one would expect, one's interests may change over the course of 20 years. I certainly have no time to observe the day-to-day antics of Paris Hilton or critique the latest movies nor would I care to do either now if I had the time.

Blogging itself isn't as it was 20 or even 10 years ago. People's use of the Internet has evolved. Later users don't read long-form posts now and they don't need to because everyone can just record a video for YouTube or social media will feed it to you in other ways. If you write more than 100 words people will have AI summarise it and read it to them.

To be fair, being a 3-star general and responsible for the global operations of a multi-national security and defence organisation protecting the planet from what no one believes actually exists takes up most of my waking hours but I still enjoy writing about my video game experiences every once in a while.

I'll be here 'til it goes dark.

Saturday, March 09, 2024

First Play Review: Yakuza 0 [2015] [PC2018]


At the turn of the century and the failure of it's  Dreamcast console, SEGA pivoted to become a third party game developer. Game producer Toshihiro Nagoshi pitched a Yakuza game for SEGA to develop for the Sony PlayStation 2. His idea was simple: an action-adventure RPG-lite brawler with mini-games in that the player would live the everyday life of a member of the Yakuza and be an open world in the same vein as Shenmue (a Dreamcast game Nagoshi had worked on) but obviously exploring more adult themes. SEGA immediately rejected the idea as it had traditionally made games for younger audiences and violence between humans was something rarely explored in Japanese video games. Despite this resistance (and from Sony for similar reasons) Nagoshi was relentless in his pursuit to the point where he offered to resign if his game failed. Yakuza was eventually green-lit and needless to say achieved remarkable success - in Japan.

Until the Western release of the prequel Yakuza 0 in 2017, despite the popularity of the multimedia franchise that spawned around it, the Western market needed some additional convincing. The Yakuza series had been a very niche product in the West never translating into blockbuster territory. After SEGA purchased the localisation studio Atlus and put them to work on the Yakuza series, the tide turned. A 2018 shareholder report stated that Atlus understood both Japanese and American games and is "able to localize Japanese games in a way that accurately conveys the unique worldviews of Japanese titles to local gamers." Seven years on I suspect there are few Western gamers who have never heard of the Yakuza franchise. Last year Mark Twomey insisted I play Yakuza 0 as the franchise was being released in bargain bundles in advance of the latest instalment. I knew it was time...

You can often use environmental objects to fight with

Yakuza 0, although the sixth mainline entry in the franchise, is a prequel to the original Yakuza game and so marketed as an ideal starting point ahead of remakes/remasters of the original Yakuza games for the PS4/XboxOne/PC. It's set in the late 1980's when the series' main protagonist Kazuma Kiryu was just 20 years old and is framed for a murder of a loan shark's client in an abandoned property lot at the center of a land grab by powerful interested parties. The game also switches perspective to reveal the origin of Goro Majima, a series regular who, as an expelled Yakuza, is given the opportunity to return to the family once he performs an assassination which he is reluctant to do.

Gameplay involves you as either protagonist navigating two fictitious representations of real life Japanese city districts Kiryu in Kamurochō, Tokyo and Majima in Sotenbori, Osaka. As you progress you are forced to combat literally hundreds of enemies using martial arts of varying styles. As you eliminate enemies you gain their money which is not only currency with which to purchase goods and services but is also the games XP and used for levelling your fighting skills and abilities. As you explore you encounter, various NPCs which can be interacted with. They either advance the plot, sell goods, reveal new mini-games or of course want to kill you forcing you into mini combat situations. Many NPCs however are there for side-quest purposes and revel new stories outside the main narrative and flesh out the world and can be to completed or ignored as you desire.

Shit gets weird sometimes

This game wasn't really like anything I've played before. Combat is brawling but more complex than in  Batman: Arkham. Navigating bustling streets reminds me of early Assassins Creed games but without parkour. It's heavy on the epically long cutscenes like in MGSV: The Phantom Pain and Final Fantasy XIV but this tale is more grounded in reality. The sheer amount of extra content provided by the game's additional systems and mini-games that have little or no bearing on the central plot are staggering and I've never seen the like. As I write trying to compare it to anything I know, I feel it's a misrepresentation, Yakuza 0 really is its own thing in the action-adventure genre and that's a strength when so many games are similar to one another.

The game suggests you use a controller and I'd certainly understand that considering the console origins but I tried with KBM and while a bit finicky at the beginning it became fairly fluid. However while the fighting was OK it's not gameplay that I'm too enamoured with. One major issue is the saving method. The game has no autosave nor the ability to save at any time. To save, one has to direct your character to a pay-phone which allowed saving/loading and some inventory management. This was a terrible design as you couldn't save just before a combat encounter and if defeated you may be forced to play from a point too far earlier to be 'fun' after repetition. I became tired the combat in general before long, especially during boss fights where I'd die or my fingers would get too tired before the boss' health bars (yes multiple) would run out. So rather pausing for a rest which would break immersion, I countered the game's flaws using a memory hack that gave my characters invincibility and permanent heat (stamina). While this trivialised basic encounters, it also shortened the boss fights (which were still awesome) and made it irrelevant to waste time traversing to a save point as I could no longer be defeated. I enjoyed the gameplay much more when I did this. The actual brawling and fighting isn't the main draw for these games however, in fact it's not considered great by most players, instead the real draw of the Yakuza series is the plot and side-content/mini-games.

Mini-games include dancing

While the main path of Yakuza 0 is deadly serious to phenomenally dramatic proportions, the side content splattered throughout the world is genuinely bizarre, cringe and hilarious in equal measure. There are minor side-quests scattered throughout the world that you could easily miss but if you find them you will be rewarded with a fascinating insight into Japanese culture and all that comes with it. Some quests I found were to help a small boy get his video game back from a bully, assisting a new aspiring dominatrix be more dominant, and having a drink with a government advisor giving him ideas on how to increase taxes and what percentages should be charged. Side games like playing mahjong, remote-control car racing or singing karaoke can be played. Other side-games include ways of accumulating greater wealth such as managing a real estate empire by buying up land and putting rivals out of business or managing a cabaret club by hiring girls to provide an evening's companionship. The depths of most of this content were fascinating but ultimately would have taken too long for me to explore, perhaps I will do so in later entries.

Yakuza 0 is is a character driven game with a movie quality, branching, arching and twisting plot that despite starting out pretty weak, soon blossoms into one of the most well written, surprising and incredible stories I've ever witnessed in interactive media. From other Japanese games I've played I'm used to a concentration on a strong lengthy narrative more than is done in the West. This game is no different and easily has hours of cutscenes including an epilogue that finishes 40+ minutes after the 'final boss' and so you basically sit and watch without any interaction for that length of time. For some this level of non-interaction will be too much but for me the 5 or 10 minutes of well acted, fully motion captured narrative every once in a while allowed me a rest from the button mashing combat. Had this been a visual novel game I'd probably have enjoyed it just as much. The only gripe I have is that there must be over 100 characters, all with Japanese names that can't be easily remembered especially as so many begin with the same letter; e.g. Shimano, Sera, Sagawa and Shibusawa are four very different people!!

The drama is portrayed with cinematic-level techniques and quality

Final Verdict: Yakuza 0 is unlike anything I've ever played. I've never enjoyed a game where I've found the combat so weak but this is a unique situation where experiencing the game is a greater reward than actually playing it. The developers' love of Japan and its eccentricities are obvious and exploited for our entertainment. It is easily one of the best narrative experiences ever to be digitised and was a huge success for SEGA with the original PS4 release selling out in Japan. I'm now looking forward to what the rest of the series has to offer.

Technicals: 33.5 hours through Steam on Windows 11 with an RTX4070Ti @ 3440x1440 175Hz.

Bugs: One crash recorded.

Purchase Options: Available on Steam or GOG for €19.99 and often found in a discounted bundle with others in the series. Review copy purchased from Steam for €6 in July 2023.

Yakuza/Like A Dragon franchise (only PC releases shown)

  • Yakuza 0 [2018]
  • Yakuza Kiwami [2019] 
  • Yakuza Kiwami 2 [2019]
  • Yakuza: Like a Dragon [2020]
  • Yakuza 3 (Remastered) [2021]
  • Yakuza 4 (Remastered) [2021]
  • Yakuza 5 (Remastered) [2021]
  • Yakuza 6: The Song of Life [2021]
  • Judgment [2022]
  • Lost Judgment [2022]
  • Like a Dragon: Ishin! [2023]
  • Like a Dragon Gaiden: The Man Who Erased His Name [2023]
  • Like a Dragon: Infinite Wealth [2024]

Thursday, September 15, 2011

Dragon*Con 2011

On September 2nd 1864 the forces of Union General William T. Sherman marched  into Atlanta, Georgia, one day after the Confederates evacuate the city. Exactly 147 years later, the people of Atlanta stood aside as a 40,000+ force of fans of Science Fiction, Fantasy, TV shows, Games, Comic Books and Movies descended on downtown Atlanta and literally became an occupying force of five of the largest hotel complexes I've ever been in.
The crowds before rush hour. Photo by Mark Twomey, used with permission.


It was Bruce Russell who demanded that Mark and I fly to Atlanta to join him and his buddies, Jer and Sean, at the 25th annual Dragon*Con. We were joined by Constance who helped us navigate the colossal space invaded by thousands of people just like ourselves. The experience was an assault on the senses, hundreds of attendees, many dressed in sometimes elaborate costumes from all aspects of popular culture from fully armoured Imperial Stormtroopers to scantily clad Anime girls, moved as a crowd like a river of colour through the hotel lobbies, skywalks and convention centres on their way to get their own experiences.

In the Navy! Yes this bloke likes G.I.Joe even more than I. Photo by Mark Twomey

Many celebrities wandered amongst us, themselves seeking hero worship on their way to a panel or a fast buck from autographing pictures. We spotted the muscular Lou The Incredible Hulk Ferrigno riding an escalator, Laura Smallville Vandervoort, who really is as pretty as she is on screen, was walking about with V co-star Joel Taken Gretsch [who is also William Shatner's son-in-law]. A wide-eyed Robert Nightmare on Elm Street Englund and a haggard-looking Lance Aliens Henrickson took a wrong turning out a door into a sea of people and were promptly ushered through another door by quick thinking staff before the stars were too mobbed.

Some less-than-iconic stars like flame haired Felicia The Guild Day and a newly lean David Stargate: Universe Blue mingled after hours in the party-like atmosphere that formed each evening in all locations. There was as much to see at night as there was by day. Drink flowed from many locations catering for thousands, it was even served from an automated BAR-2-D-2 droid. Goth and Steampunk themed bands put on concerts for those who wished to dance the night away - lightsabers in the air. Some retired early however, regenerating themselves for the next hectic day of adventure.

Well holding up cigarette lighters would be a fire hazard.

Several dealers rooms were established where companies and individuals gathered and set up stalls to hawk their much-sought wares. Literally everything imaginable was available; from Superhero belt-buckles to Star Trek costumes, real metal fantasy and anime-themed swords and blades, valuable comic books and graphic novels, DVDs of almost forgotten yet beloved cartoons, trading cards, patches, badges, action-figures, posters, t-shirts and games. There was also an abundance of hand-made unique goods such as corsets, leather-ware, steampunk devices, jewelery and even kilts!

One room, "The Hall of Fame" was set up where you could go to meet the stars present and get a personalised autograph. I met Sean Patrick Young Indiana Jones Flanery, Eddie Warehouse 13 McClintock and the fascinating Richard Battlestar Galactica Hatch. I myself sought only two autographs - those of Michael Battlestar Galactia Hogan who scribbled "Frak Em All" on a Colonel Tigh picture for me and of course Erin Buck Rogers Grey who still looks stunning at 61 and whom I hope I didn't scare with my nervous dribbling. One true gentleman whom I must mention is Tahmoh Battlestar Galactica Penikett who waived his autograph fee on a picture for a friend of Constance who survived cancer.

Bill Shatner having fun. Photo via Dragon*Con

Finally it was the panels themselves that were of most interest. One may have to queue for an hour in the blistering 36°C heat to get a good seat, or what we did was to wait in relative comfort until the queue had dissipated and one could simply sit in the back and listen to the fascinating tales and memories recounted by the likes of William Star Trek Shatner and Carrie Star Wars Fisher. Shatner is doing well for a man of 80 and had some fascinating insight into his work. He also told us that he has discovered that most people in attendance had not come to the con to see him, but to see each other and that he was glad to be a part of that. Carrie Fisher was equally fascinating and a lot more R-rated in her speech than Shatner. She is conscious that her battles with her weight and drug abuse have taken their toll on her star, but she has made it her mission to educate people on such pitfalls.

G.I.Joe / Iron Man artist Tom Feister's panel got way out of hand.

All in all it was a fascinating worthwhile experience and an excellent primer before I dare brave the San Diego Comic Con at some point in the future. I will however look forward to returning to Dragon*Con and to Bruce and the boys in a few years for even more adventures.

Tuesday, February 03, 2009

2IGTV Episode 64 - Last In Series

The end has come. Since July 2005 we've brought you more than 57 hours of constant nonsense, hilarity, entertainment and delivered news from our varied and skewed perspective.

But everything must come to an end. We've gone on much longer than either of us had expected and we've both had a blast bringing world of entertainment and technology directly into your eardrums for the past 3 1/2 years.

Grieve not and remember us...

But enough of that crap! It's business as usual in the world of TV, Movies, Comic Books, Video Games and Technology for the 64th and final time!

Get it here.
Discuss or lament in our forums
here.

Friday, August 15, 2008

2IGTV Episode 59

In this long-awaited episode we open with a discussion on The Dark Knight and Wanted. Other movies include Star Wars: The Clone Wars, a Red Dawn remake, a Clash of the Titans remake, The Punisher: War Zone, Green Lantern, Top Gun 2 and more.

The state of Television is still dire but we observe the return of Stargate Atlantis, Burn Notice and the debut of Flashpoint. We anticipate the return of Chuck, Gossip Girl (Well Mark does), Heroes and the debut of Knight Rider and the upcoming Virtuality.

We also discuss the non-entity that was E3 and some games from that, GPU technology and wrap up with the announcement of our competition winner. All this and much more.

Get the episode here. and Discuss this episode in our forums.

Wednesday, April 23, 2008

2IGTV Episode 57

Rick Rolling, MILF Island, Battlestar Galactica's return and Iron Man are discussed. We have reports of Peter Berg making DUNE, Tom Cruise ON drugs and Jason Beghe escaping Scientology. We also speak of Edward Norton vs Marvel and iTunes becoming the bane of Walmart!

Also some rumblings about Austin Powers 4, Terminator: The Sarah Connor Chronicles Season 2 and a new Greatest American Hero? And bear witness to Mark rummaging through The Colonel’s DVDs (again).

Epidode 57 Available here. Discuss this episode in our forum!

Sunday, June 17, 2007

2IGTV Episode 43

Mark opens this 43rd episode for a change, with the latest technology news but we do not neglect the entertainment world with news about celebrities, Rose McGowen, Paris Hilton, Tom Sizemore , Wesley Snipes and The Hoff.
In television land: Fantastic news for "fans" of Jericho plus discover when your most anticipated games are released.
We also have some hot news from Hollywood for the movies, Ghost Rider 2, Die Hard 4.0, Thundercats, Wolverine and Bond 22.
Bonus: In this episode you'll get to hear The Colonel's own impersonation of Sean Connery that he's been working for 20 years to perfect.

All this and much more here.

Saturday, June 02, 2007

2IGTV Episode 42

In this Duracell-powered Episode 42. Major Indiana Jones IV news and fantastic Nicholas Cage shocker! Script-doctor Paul Haggis returns to Bond 22 and Chow Yun Fat wants more US lead roles. He-Man to return to the silver screen but Mark pulls the plug on The Colonel's Aliens vs. Predator 2 report. The Clone Wars returns and we reveal the next of Frank Miller’s works to be filmed.
In the world of tech: Why not order and pay for your food via Microsoft's new interactive dining table.
Oh yeah, we also give our final verdict on Heroes and talk about Pirates. It and much more is all here.

Sunday, March 04, 2007

Weird Moon Shit At The Blog Awards

The United Nations Extra-Terrestrial Invasion Defence Agency were on full alert last evening due to the lunar eclipse.

In the past, both the vampiric Drakkulans and the formidable Hol'eck-NaaR Empire have attempted to invade Earth under the erroneous assumption that the "puny humans" would all be distracted by uncommon space phenomena such as comets and the increased visibility of Mars last year.

Despite the danger, Lieutenant Colonel "Whopper" Creedon spent the evening in Dublin City at the 2007 Irish Blog Awards to meet both fans and peers as both he and Mark were nominated as Best Podcasters for 2IGTV. "We didn't win but we had a good time and I was pretty sure that there would be no alien attack last evening" said The Colonel earlier today. "They know we're ready for them to strike during lunar, celestial or planetary activity now. When everyone's watching the cosmic magic; UNETIDA is vigilant over those who would seek to destroy us all" he exclaimed triumphantly.

UNETIDA Director Air Commodore "Albatross" Davenport III is expected to give an "all clear" report to the UN Security Council tomorrow.

Friday, March 02, 2007

2IGTV Episode 41

In this Duracell-powered Episode 41. Mark fascinates us with a tale of terror at 200ft "When Theme Park Rides Go Bad!!"
Major Indiana Jones IV news and fantastic Nicholas Cage shocker! Script-doctor Paul Haggis returns to Bond 22 and Chow Yun Fat wants more US lead roles. He-Man to return to the silver screen but Mark pulls the plug on The Colonel's Aliens vs. Predator 2 report. The Clone Wars returns and we reveal the next of Frank Miller’s works to be filmed.
In the world of tech: Why not order and pay for your food via Microsoft's new interactive dining table.

Oh yeah, we also give our final verdict on Heroes and talk about Pirates. It and much more is all here.

Wednesday, February 14, 2007

2IGTV Nominated for Irish Blog Award

When someone says "award" to me, I obviously think of shiny medals which I'm pretty used to getting at this stage of my military career but when Mark said to me Sunday that: "We're up for an award!", I thought "Oh Christ!!".

I heard of The Irish Blog Awards last year, most likely through Mark as I pay little attention to the Irish blogosphere (yes that's a "word" apparently) and I had forgotten about them until the Sunday revelation. From what I learned it sounded like an excuse for a load of Dubliners (pardon, and Damien Mulley) to get together for a piss-up and praise each other for their accomplishments and enhancements to the Irish blogosphere (there's that word again).

However looking at this year's nominees, I'm thinking of revising that opinion. I see that there are people outside the pale up for awards as evident by the number of entries as Gaeilge. As I've never heard a Dubliner, or a true Dubliner rather speaking Irish; they must be from other places in Bogland.

Anyway the point of this post is to let you know that Mark and I have been nominated by some goon with more time than sence, who, upon discovering that there was a Best Podcaster category in this year's awards decided it would be a great idea to put us in the ring. Whoever you were: What the hell were you thinking?

Have you any idea how much a real award would go to my head? Don't you think I'm unstable enough already?

Actually it's great! Because I get attention, so go here, stick in your name and E-Mail, scroll down to Best Podcaster, select 2IGTV from the dropdown list (and obviously make other selections as you see fit) and submit. Only do it once, you clown or you'll make your vote null and void. Voting will close February 16th at 17:00 GMT so don't wait around.

Monday, July 17, 2006

Technolotics; the Colonel as you've never seen him before...

... and for all you ladies expecting to see me naked, I must dissapoint, but delight you in other ways by telling you that I appear (with Mark offscreen) in Episode 40 of Irelands first independant Vidcast: "Technolotics", a lighthearted look at the world of Technology and Politics.

Picture: Me and Francis from the Technolotics crew.

Naturally we upset the somewhat left-wing socialist viewpoint of the show, but even the show's producer felt things needed to be shanken up a bit, so how bad?

It's almost a 50 minute long video so be patient. You can get it at the 2IGTV website now!

Sunday, January 29, 2006

Exciting News!

I had this press release all ready to show you, but Mark had the CIA go over it with their black marker and delete any infomation that shouldn't be revealed before you see what the press release was about.
So although I can't tell you, I urge you to come back tomorrow evening to see the latest project from the team that bring you 2IGTV!

Monday, December 12, 2005

Mark gets a Dalek & Cubaboy doesn't offend

One sign of the apocolypse in the day is frightening but I've seen two today.

1. My friend and 2IGTV co-host Mark has bought a radio-controlled Dalek. If you have'nt figured out from listening to him, Mark does not under any circumstances buy someing that serves no useful purpose. He own's nothing that does not perform a specific function which benefits the operation of his life. He owns no works of art, ornaments, religious iconry or childhood treasures. But when he saw a radio controlled Dalek the other day he just had to go and buy it. Apperently it was so bereft of reason or point to buy- that in itself- was a reason!

2. Cubaboy has written non-filth infested,
worthwhile observation on the most recent waste of Hollywood money "War Of The Worlds", and... and... Christ- I agree with every word he says!!!
I'd also go as far as saying that I doubt anyone (even Speilberg) could sue him for this peice either!