Much like Star Wars, Indiana Jones has also been enjoyed by video gamers since the most early forms of consoles and PCs beginning with a Raiders of the Lost Ark adaptation in 1982 for the Atari 2600 to the highly acclaimed point-and-click classic Indiana Jones and the Fate of Atlantis for the PC, Mac and Amiga in 1992. His 3-dimensional adventures beginning in 1999 with Indiana Jones and the Infernal Machine and later games came under increasing competition from Core Design's Tomb Raider franchise with Lara Croft quickly upstaging Indy as gaming's principal antiquity acquisition adventurer.
LucasArts' sequel to 2003's Indiana Jones and the Emperor's Tomb for PC, Xbox and Playstation 2 was to be ready for the 'latest' Xbox360 and Playstation3 consoles by 2006 but missing that deadline meant a new usurper in the form of treasure-hunter Nathan Drake in Naughty Dog's first Uncharted game hit shelves in 2007. LucasArts pulled the plug on Indy, leaving only Traveller's Tales to produce Lego Indiana Jones games to keep the franchise alive to some degree. Bethesda Game Studios honcho Todd Howard pitched an Indiana Jones idea to Lucas in 2009 but as they were working on Skyrim, Bethesda didn't have the resources to develop it, wanting instead to publish, a role only LucasArts would accept for themselves.
At this point I'd probably mention that despite loving the first three movies, reading about and knowing something about some of the Indiana Jones games, I hadn't actually played any of them. The games weren't the types of games I played during their time of release. Only The Fate of Atlantis ever caught my interest as I liked Interplay's Star Trek point and click games from the same era but never obtained any of LucasArts' ones. It wasn't until the surprise first teaser trailer for a new Indiana Jones game dropped in 2021 that I took note despite not knowing anything about what to expect.
In the interim, the Disney acquisition of Lucasfilm in 2012 shuttered LucasArts before long and Disney/Lucasfilm not intending to remain in video game development instead became open to licensing their IP to external publishers. Howard re-pitched his idea to a now much more receptive audience in 2019 and Disney/Lucasfilm were happy to license Indiana Jones to him and allow Bethesda to produce the first non Star Wars game since the acquisition.
It is fair to say that in 2021 it was expected by everyone that a traditional 3rd-person action game would be created for Indiana Jones similar to Tomb Raider and Uncharted, especially with both popular franchises essentially dormant and out of the way by then, but that was not the case. With with his own house hard at work on Starfield, Howard enlisted another studio in the Zenimax family, namely Machine Games as developers. It made sense as they had experience with games involving Nazis with the Wolfenstein franchise but their first person shooter experience didn't suggest a 3rd-person action game. Instead, it was fully revealed in 2024 that using an adventure-first inspiration from The Fate of Atlantis with a gameplay structure similar to Metro: Exodus, Machine Games crafted more an immersive sim that leveraged first-person gameplay with 3rd person cinematic-quality cutscenes to create Indiana Jones and the Great Circle to tell one of the most engaging stories in modern video games.
Set in 1937, chronologically between movies Raiders of the Lost Ark and Indiana Jones and the Last Crusade, Indiana Jones and the Great Circle casts Troy Baker (The Last of Us, Death Stranding, Metal Gear Solid V) as the titular hero as he embarks on adventure following the theft of an artifact from his university museum by Locus (the legendary screen actor Tony Todd, in his final voice-role) a literal giant speaking Latin. His adventure takes him and plucky reporter Gina Lombardi (Alessandra Mastronardi) to The Vatican in Italy, Gizah in Egypt, and Sukhothai in Siam (now Thailand) among several other locations as he discovers a Nazi operation led by radical archaeologist Henrich Voss (Marios Gavrilis) to harness the power of The Great Circle, a theory which joins a group of mysterious sites around the world for some unknown purpose.
Gameplay wise, it did take a little while to get used to. The first-person perspective of a game like this was indeed a little jarring as it's certainly an adventure game not a shooter. You traverse the environments, a mix of both linear and open areas areas puzzle solving, platforming, stealth, and of course combat. As Indy you do sometimes do a bit of shooting but it's not the point of the game, not something Indiana Jones canonically did a lot of and there are so many better, more satisfying and far easier ways of dealing with situations than shooting. Picking up a conveniently placed tool like a shovel or a hammer to beam an enemy with never got old and there's probably a conveniently placed tool for every enemy in the game. Sneaking around and accomplishing your goals without drawing attention (often by just wearing a disguise) is also generously supported. The main tool you have is Indy's signature bullwhip which he uses to attack, distract and just as often help him traverse the environment as well as pulling switches with it to solve puzzles.
Puzzles are revealed though exploration and the environment often pulls you in to exploring it yourself as opposed to pointing the way. One nice touch I recall is when opening an area untouched by humans for centuries, you have to manually illuminate the environment by lighting torches or candles. Too often games or movies feature existing light sources in areas where it makes no sense, and while done for the purposes of the medium, it has always annoyed me. There are other way where the game doesn't insult your intelligence; clues can be based on mathematics, cyphers, shapes etc. and require manual working out (I kept some notes on paper). You pick up a plethora of clues by taking photographs with Indy's camera and finding some note or tablet which points to a solution to a puzzle which is needed to open a door to continue or perhaps reveal treasure which is most often used to enhance Indy's abilities as the game progresses. Your journal is your information hub, it contains all the notes and clues you pick up, acts as your map to aid in exploration or reaching your destination and details your quest log.
Baker's rendition of Ford's Indy was pitch perfect, Indy's on-screen mannerisms were all captured here from the exclamations he makes when something goes awry, his vocal thinking out loud and his pauses for the penny to drop for his revelation moments. In addition to the cast mentioned before, special mentions must go to prolific voice actor David Shaughnessy who lends his voice to Marcus Brody portraying him as the more serious character seen in Raiders as opposed to the comedic turn in The Last Crusade, and Enrico Colantoni (Galaxy Quest) whose voice and likeness were used for Fr. Antonio Morello. Gordy Haab, a composer used to re-orchestrating John Williams' work for the Star Wars: Jedi games did so here for some of the themes including Marian's Theme and the Raider's March, but his original compositions blended in well with the style of the game.
Things were made very clear from the intro sequence to the game that this was a game made by people who were certainly fans of the original Indiana Jones trilogy. The intro sequence is a faithful shot-for-shot retelling of the opening to Raiders of the Lost Ark (with some input by you) which introduced the world to Indiana Jones both on screen and now in the game. While the intro is just a flashback and the remainder of the game continues on an original narrative, Machine Games keep the same level of detail and respect for the source material in a way that had been somewhat forgotten by the makers of Kingdom of the Crystal Skull and nowhere to be seen by the Dial of Destiny.
Final Verdict: Indiana Jones and the Great Circle (with The Order of Giants DLC) is a superb adventure with an astonishing amount of player agency giving life to one of the most legendary screen characters ever created. Here a unique new Indiana Jones adventure to compliment the original trilogy and their sense of adventure, humour and heart was delivered through both your actions and more than 3.5 hours of beautifully crafted and expertly acted cinematic cutscenes that make you forget the last two movies - THIS should be considered as the fourth great Indiana Jones adventure.
Technicals: 40.3 hours through Steam on Windows 11 with an RTX5080 @ 3440x1440 175Hz. Average FPS: 100 on Ultra Graphics Quality, Path Tracing, DLSS Balanced, 2x Frame Generation.
Bugs: There were a number of crashes in the game after playing for several hours while using a system with an i7-12700K processor in January 2025. While I believe the errors with Intel Processors have been mitigated I restarted the game in 2026 with an AMD Ryzen 7 9800X3D system upon which no crashes occurred.
Purchase Options: Available on Steam for €69.99 (Premium edition €99.99 / Order of the Giants DLC €29:99) Review copy (Premium Edition) purchased from Fanatical for €81.47 in Jan 2025.
Indiana Jones PC games with original stories:
- Indiana Jones in Revenge of the Ancients (1987, Mindscape)
- Indiana Jones and the Fate of Atlantis (1992, LucasArts)
- Indiana Jones and his Desktop Adventures (1996, LucasArts)
- Indiana Jones and the Infernal Machine (1999, LucasArts)
- Indiana Jones and the Emperor's Tomb (2003, LucasArts)
- Indiana Jones and the Great Circle (2024, Bethesda)
- Indiana Jones and the Great Circle: The Order of Giants (2025, Bethesda)

















