Saturday, August 24, 2024

Classic Review: Mass Effect Legendary Edition (2021)

Following overwhelming success with Dungeons & Dragons RPGs Baldur's Gate and Neverwinter Nights, Bioware then brought Star Wars into the RPG space with Knights of the Old Republic. The positive responce from players and critics revealed that there was as much a market for great science fiction RPG video games as there was for fantasy, so they proceeded to develop new original IPs for both genres; fantasy was served by Dragon Age and for sci-fi it was Mass Effect.

Once I identified that Mass Effect wasn't just a port of some dumbed down space RPG for console peasants I had to have it. By the time I got to it in late 2008 I discovered it wasn't plagued by the normal pitfalls of PC ports. In fact it was so polished and contained so many options for the PC, I'd not have been able to tell it wasn't originally developed for the platform. This allowed me to fully enjoy the game for what it was - the first instalment of what would become my favourite game franchise.

It was a unique experience for me at the time, an RPG where you created Commander Shepard, series protagonist, with choices of appearance, gender, class, abilities, weapons and armour. In addition to extensive fully voiced dialogue and interaction with NPCs as you'd expect in an RPG, you chose two of your crew and explored open-world planets in the Mako, a tank (that was a pain to control) dropped from orbit. Ground combat was intense and followed cover-shooter mechanics which were admittedly a bit janky at the time but it was different. Inventory wasn't the best implementation I had seen and required far to long to sort out and equip your team.

However, the game-play flaws were largely overlooked because of the quality of the story and character interactions were above par. Mass Effect was a game-changer in terms of realising your fantasy as a space captain, unshackled by the rules of something like Star Trek and without the mysticism of Star Wars you were able to set out from The Citadel space station, the center of galactic power, and explore the universe as you saw fit in your starship, the Normandy. With the help of some other humans and aliens you pick up along the way you are tasked with an overarching mission to save The Citadel and establish humanity's place as a significant power in galactic events.

Everything got even better with Mass Effect 2 (in 2010) where you team up with an entirely new crew to embark on a suicide mission to defeat an emerging threat and Mass Effect 3 (in 2012) when all out war breaks out across the galaxy. The open-world and awkward Mako sequences were replaced with a planetary scanning mini-game to collect resources, ground combat was tightened up to use ammo clips rather than waiting for your weapon to cool down and allowed the issuing of squad commands for a more tactical options.The need for an inventory at all was removed and replaced with a weapon upgrade system. 

In the sequels, the story's stakes were raised tackling significant ethical and moral issues including genocide and the right of sentient A.I. to exist all while evolving into preventing the destruction of the galaxy itself. Some 85,000 lines of dialogue was recorded by a cast which included Mark Meer/Jennifer Hale as Commander Shepard, with Martin Sheen, Keith David, Lance Hanrickson, Seth Green, Marina Sirtis, Armin Shimmerman, Yvonne Strahovski, Tricia Helfer, Adam Baldwin, Claudia Black, Micheal Hogan and Carrie-Anne Moss to same just a few. Perhaps just as importantly the choices you make in one game change plot points in later games. Some are more significant than others but the consequences of your actions have ramifications beyond the game you make the choices in.

The Mass Effect Legendary Edition, released in 2021 upgrades all three games with improvements to graphics and gameplay. Textures, lighting and effects are all enhanced and are clearly more noticeable in the first game as it's the oldest. Game controls, HUD, gameplay cover mechanics and squad/mob behaviour have been more streamlined in an attempt to make them more uniform across all three games and preventing the need to learn different elements and mechanics over the course of the three games. Levelling and XP caps are altered to remove the need of NG+ to "get all the levels". Overall the changes are welcome and do change the original game most significantly, removing a lot of things that people found painful.


Final Verdict: Mass Effect is my favourite game trilogy and I'm glad EA green lit Bioware to make such an important and well-executed in-house remaster to correct some significant if not game-breaking flaws and bring it to the systems of the 2020s. It doesn't change the most controversial and debated ending in gaming history, but the Mass Effect Legendary Edition is now the way new and veteran players should enjoy the saga at modern resolutions..

Technicals: 127 hours (ME-33hrs, ME2-43hrs, ME3-51hrs) through EA App on Windows 11 with an RTX4070Ti @ 3440x1440/175FPS with in-game HDR.

Bugs: In Mass Effect 1, some open-world Mako sequences suffered from framerate drops. Disabling VSync and locking frame rate fixes.

Availability: Mass Effect Legendary Edition is available from Steam or the EA Store for €59.99 but is commonly heavily discounted to €8.99. Review copy purchased in July 2021 for €37.99 from Fanatical.

Mass Effect series:

  • Mass Effect (2007)
  • Mass Effect 2 (2010)
  • Mass Effect 3 (2012)
  • Mass Effect: Andromeda (2017)
  • Mass Effect Legendary Edition (2021)
  • Mass Effect 4? (202?)

Wednesday, August 07, 2024

First Play Review: Industria (2021)

I'm generally not an indie gamer, instead devoting my time to established IPs and franchises created by teams of the worlds best developers and distributed by the most greedy of publishers. As of late however, the AAA space has faltered and even the most experienced and successful development outfits have been producing some seriously unoptimised drek. So I said I'd have a look at the indie scene in between ticking off other games in my backlog. While technically Baldur's Gate 3 was an indie game, no one labels it as such due to Larian's AAA war chest and their over 400 headcount, but I did come across a real indie in the form of Industria.

Industria is an Unreal 4 - powered FPS where you play Nora, a scientist in cold-war East Germany who is transported to a parallel universe in search of her co-worker. She discovers the industrial revolution happened a little differently here and seems to have been augmented by an artificial intelligence which has created robot automatons which now rule a seemingly lifeless world.

The premise might sound a bit dodgy and certainly derivative, but once you set this aside it's actually a pretty exciting puzzle-lite shooter. You are given a small arsenal of weapons: pickaxe, pistol, sub-machine gun, bolt-action rifle and pump-action shotgun - that somehow you know instinctively how to use, and are guided over radio by a mysterious local survivor who provides exposition as you shoot your way through an urban sprawl crawling with steampunk-like robots determined to kill you.

The game world, the German-speaking city of Hakavik despite its bleak colour palette, is beautifully rendered in UE4 albeit with a few janky texture seams here and there. The influence of Half-Life 2 over the game is evident as the robotic elements have claimed parts of the 20th century architecture in much the same way as the Combine did in HL2. Enemies are suitably dangerous and unsettling; they are rarely silent but can often be dormant and hidden until you get into range, and then need to react, aim and shoot before they get you.

The primary combat paradigm here is unusual. Provided you look in drawers, cupboards and crates, you're given enough ammo to prevent this being lumped in with survival horror but you're also not given enough ammo to miss too often. You can carry only a pitiful amount of ammo at once so forget any DOOM or even CoD tactics here; this is a game where you only shoot if you can hit your target. It didn't happen me, but I can see that it wouldn't take much to softlock yourself by running out of ammo.


The game isn't too hard (on normal) but you will likely perish a few time before you get used to it, learning enemy movements and level-of-effort required to eliminate them etc. Unfortunately developers Bleakmill decided to limit saves to checkpoints, no manual saves, so death's penalty is to replay sequences since the last checkpoint. There's no logical or technical reason for this and it has no place in modern gaming. That said it's a very short game, clocking in at about 5 hours and in my case I had to add on about 90 minutes of respawn time.

Final Verdict: Industria is a little janky but otherwise solid shooter that goes to show that a small team of indie devs can produce a game that provides less frustration then many AAA releases these days. It wears its Half-Life 2 influences on it's sleeve and while short its thoroughly confusing narrative sets up a forthcoming announced sequel that I hope will have just as interesting a journey. I will just warn that €20 is also a bit too steep for this considering it length and lack of replayability but it's often on 70%/80% off making it worthwhile.

Technicals: 6h 35m playtime though EGS in 3440x1440 @ 175FPS on RTX4070Ti in Windows 11.

Bugs: Display settings would reset after game exit and mouse would be misaligned with menu making it difficult to reset to normal.

Availability:Industria is available through the Seam or GOG for €20.00. Review copy received for free.