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I’m pleased to be in a position where I can now review
Neverwinter Nights 2 (NWN2) after harping on about it for so long. I often neglect to do this- a review of something I actually preview here- you people should remind me. Anyhow,
NWN2 however is an experience I must share with you, hopefully without revealing anything about the plot for those who may wish yet to play. The story, which unlike an FPS or RTS, is probably the most important element of an RPG, so I guarantee no plot-specific spoilers here.
The first thing I wish to inform you about
NWN2 is that it plays like the offspring of a union between
Baldur’s Gate (BG) and
Knights of the Old Republic (KOTOR) as opposed to the original
Neverwinter Nights (NWN1). This is a good thing! I would say that if you‘re a fan of
NWN1, the
BG and/or
KOTOR series’ then you’ll likely be quite satisfied with
NWN2. As good as
NWN1 was; both
BG and
KOTOR are superior to it in many respects and in order to illustrate what I think of
NWN2, I must refer to those which have appeared before it and obviously influenced the designers. Furthermore, I’m in a relatively unique position to review
NWN2 both on its own merits out of the box and as a comparison to the
NWN1 Official Campaign (OC), having just completed that before Christmas. I did not complete or attempt (as yet) any of the expansions or add-ons to
NWN1 but I did install the latest patch which eliminated the myriad of retail-release bugs that no doubt plagued users for many months. With all of these points in mind, I hope you will appreciate my insight.
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One of the first things I noticed about
Neverwinter Nights 2 was that developers
Obsidian seemed to address the main gripes I had with
NWN1. Most notably you can have more than one companion. Companions make the game feel less like
Diablo.
Diablo is a good “dungeon-crawl” or “hack & slash” but it has no plot. Companions, their interaction with you and even with each other flesh out the RPG experience for something as story driven as
NWN. In
NWN1 you had many companions- but you could only ever have one with you (as a henchman) at once. This forced me to bring
Tomi Undergallows, the Rogue with me almost exclusively as Paladins don’t mesh well with locks and traps. You had no control over their inventory so if I picked up a “Ring Of Ultimate Thievery” I could not have given it to
Tomi which I thought was a bit shit quite frankly. Also your henchman did not speak until spoken to and if spoken to after a certain level of XP was reached during each chapter in the game they would expand a quest that they give you to find an object for them, not too much substance in comparison to your companions in
BG who would argue with you or each other in a faithful way to their alignment. I’m pleased to say in
NWN2 the companion experience is greatly increased. They have the individual personalities as
BG NPCs and you have complete control over them, their spells, levelling, AI routines and more importantly; their inventory. You add them to your party until you have a party of 3 (and later 4) companions. During conversations with other NPCs they will offer advice or suggest action, if you follow, ignore, agree or disagree what they say you gain or loose influence with them and can mould them using the
KOTOR2 influence system. The higher your influence with a character the better your interaction with them and you will open up sidequests with that character and other options. If you loose influence or do not take a character with you at all they will grow to dislike you or not get to know you and you will not be able to avail of them fully. Unfortunately you have no “gauge” of how “influential” you are with a character and you may be even shocked with the results at endgame.
But enough about them, what about you? Well in true
D&D fashion you have complete control over what your character can become from appearance to what prestige class he or she will aspire to or not as the case may be. There are dozens of decisions to make to create your character and I would advise that you have a plan for your character before you set off. For
D&D I normally resurrect
Karadon, the noble human Paladin, paragon of virtue, utterly fearless and devoted to the light. Instead of recreating a human Paladin this time round I decided to play a member of the planetouched races; an
Aasimar. This gave me some pretty nifty powers and advantages like +2 to WIZ and CHA scores but it crippled my level advancement by 1 which means throughout the game all the basic race characters were one level above me. One thing to note that throughout the course of the game you meet a member of all the basic classes so you’re never without muscle or magic in your party when you need it, so play whatever you want.
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The gameplay was pretty standard RPG fare. You start off as a Lvl1 whelp and end up a Lvl20 god after about 50-60 hours or so. You follow quests and sidequests forge alliances and relationships, raid treasure, upgrade your arsenal of weapons, buy & sell stuff pretty much like most RPGs. Your character acts as a small-unit commander and can broadcast commands to the other members, but you can set your own character’s AI to respond to commands you issue while in control of other characters if you so wish. In conversations with NPCs however if you initiate it with another character, the game will default back to the main character for the conversation. Your companions may chime in but you have no control over what they say. You do however have control over what they buy from and sell to merchants and you have a shared pool of gold.
Tip: I’d advise you to buy something whenever you get the opportunity, it’s not like you can sell the gold on eBay! Don’t be stingy and buy all sorts of crazy expensive shit for your friends too, you’ll still finish the game with more than a quarter of a million gp! One good change Obsidian made was to the inventory system. In
NWN1 you had a number of inventory slots relative to the size of the object, so a gem would have taken up 1 slot but a suit of armour would have required 6 free slots to carry. The magic bag system was also a bit screwy allowing you to carry only a few items. The
NWN2 inventory system is based on a one object-one slot system, everything is one slot be it armour, books or gems and your bag of holding can carry 140+ suits of magical plate-mail armour if you wanted it to.
Tip: Buy magic bags if you see them especially if you intend to do some crafting or want access to stuff yourself constantly without going to other character's inventories. The World Map from
Baldur’s Gate is back, you can now pick on a faraway destination and go there in a hurry if you need to and not have to go through all the other areas like you did in
NWN1 which was more than a little annoying.
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One thing I must say I thoroughly enjoyed about the game was crafting. Being somewhat creative myself, crafting appeals to this element of my personality and I probably spent somewhere between 10 and 12 hours creating shit for
Karadon and his companions throughout the game. Now crafting to a lesser degree appeared in
NWN1 where you brought a weapon and a gem or some reagent to an elite blacksmith and he would reforge your blade to something more deadly like an
Astral Blade +2 with +1D6 magical damage or some such. A greater degree of crafting appeared in
KOTOR2 where you used a myriad of optional focusing crystals and power chargers to create special lightsabers. However I’d never seen anything like the crafting options available to you in
NWN2. There are dozens of enchantments alone for arms and armour all which can be constructed basically first from dozens of material options. Some of the items you could even name yourself. My sword was “Karadon’s Holy Diamond Longsword of Lightening” which was a +5 Longsword that did +2D6 against evil and +1D6 Electrical damage; who needs a
Holy Avenger when you have this? (Just as well as I didn’t find one). I crafted my full plate armour from
Mithral, enchanted it to +5 and made it somewhat resistant to magical attacks. My shield was crafted from the hide of
Umberhulks which I slew in combat and thus rendered me impervious to mind altering attacks.
Tip: Your companions will be far better at crafting than you’ll ever be, so don’t spend any skill points on your main character for crafting, take control over the others and see what they’re good at making instead. When levelling up your spellcasting characters be sure to choose the “create magical arms and armour” and “craft wondrous item” feats if you want to create superior weapons as they’ll need to cast the final spells to create the desired enchanted item for you even if they don’t craft the basic items. Note: I never found as good weapons or armour as those I created myself.
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Only once during a PnP
D&D campaign did I ever get a stronghold. I recall that in the middle of some wondrous adventure I suddenly became owner of a castle and had to manage guards, workers and farmers etc. It was an interesting change of pace but getting back out adventuring was of paramount importance. In
NWN2 you become guardian of
Crossroad Keep which you make your base of operations in the coming struggle. However there’s not much there to begin with, and you must order people to rebuild it using money given to you by the Lord of
Neverwinter but mostly from your own pocket. 100,000gp seems like a lot for building a road you'll never see when you have only 250,000gp but you’ll never spend it all before endgame anyway so blow all your money on battlements, towers and even a church. You must make decisions yourself on where and how you want your soldiers to be used from patrolling the roads allowing merchants to trade or enforce outrageous taxes upon the unsuspecting farmers you’ve lured onto your lands; it’s all up to you and you may leave at any point to pursue the main quests, it’ll all be there waiting for you when you return.
I’m not going to say anything about the graphics. I've loaded some hi-rez screenshot links here in addition for you too see
Karadon in action and to judge for yourself. Note that if you’re using anything superior to
Bellerophron’s archaic Radeon x800Pro, your NWN2 graphics should look superior to these. (These shots may spoil elements of the game to a minor degree)
Karadon v Dragon,
Karadon v Wraith,
Fireworks,
Lunch,
Miles and Miles of Swamp,
Over kill effect of arrow impact,
StarGate SG-2,
Turn Undead in a graveyard and you're bound to kill something. It’s no
Oblivion, but it’s amazing how far advanced they are even in comparison to KOTOR2.
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If you have an ear as keen as mine you may recognise that some of the sounds in
NWN2 are resampled from
NWN1, and why not? They fitted the game fine before so why not again? There are still many new sounds however to go with the myriad of incredible new spell effects from magic users. Voice acting is very good
(even from Badgers: Right) considering that the most notable thing that 98% of the cast have done before are bit-parts on various incarnations of the
Law & Order franchise, which is a bit weird. TV veterans
Rachel York,
James Murtaugh &
Christopher Murney make notable voice-appearances too.
Jeremy Seoule’s magnificent score for
NWN1 would be a hard act to follow but one relatively unknown artists
David Gray Fraser and
Neil Michael Goldberg managed to pull off superbly.
The plotline of the
NWN2 OC I’m sorry to say: did not hit the bar set by its predecessor. In
NWN1 there was an epic story, the plot hinged on a terrible plague and an enemy from eons past attempting to shape the world for their return, it was full of themes of betrayal, intrigue, hopelessness, at one point you were deep in an enemy city, you had to investigate and piece together part of a grander puzzle and what you uncovered along the way was so ingenious that there were times I forgot that the graphics were so old. In
NWN2; yes your character grows from a village boy into becoming a Knight-Captain of an impressive fortress, last bastion of hope for the land of
Neverwinter and proceeds to come to a final confrontation with the
King Of Shadows (that’s not really a spoiler folks that’s pretty obvious- if not, you’re a retard) but getting there just wasn’t as well crafted as
NWN1 was. Don’t get me wrong: it was still very well done and welcome in an age of games where graphics seem to be the be-all and end-all of a game’s success. The game’s “tutorial” levels were well thought out and also provided your “origin” so there was a learning curve as well as advancing the plot. Act I was seemingly endless but gripping. Act II was a bit slow in comparison, not much happened other than you got your stronghold and you had to start building it up. I will say there’s a very good trial sequence that hinges on your use of the conversation skills in court which was impressive (and showcased the abilities of the voice-actors from
Law & Order LOL). Act III and Endgame were nothing short of spectacularly executed if somewhat predictable if you know how
Obsidian have worked in the past.
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There are still a few show-stopping bugs even in version 1.04. The most major of these in my opinion involves a cutscene where this big brutish demon-thingy bashes down a door of a room you’ve barricaded yourself in. The scene repeats itself several times before resolving but it’s most annoying when you come across it. At other times, the game may just cut out for no reason at all and the ol’ Windows error message may appear at random. One good thing is that the game can be updated via an autopatcher system in the game launcher window- the game designers assume that whatever system you’re playing it on is connected to a broadband connection (and let’s face it; it’s 2007, time to expect this as normal now, no more grabbing Patch.exe from elsewhere)- good call
Obsidian.
All in all, while I probably spent too much time crafting, it was still a very rewarding gaming experience and one I’ll undertake again a few years down the line. In the meantime however I’ll most definitely be keeping the game on my system to avail of the already thriving online community add-ons, new modules and campaigns etc. that I missed out on from the original
Neverwinter Nights.
Colonel Creedon Rating:
****1/2