Showing posts with label Crysis. Show all posts
Showing posts with label Crysis. Show all posts

Sunday, September 14, 2008

Crysis: Maximum Review

Crytek's original game, the award winning masterpiece of free roaming island hopping Far Cry is among the highest rated First Person Shooters of all time. It was noted for it's extraordinary draw distances, superbly drivable land and sea vehicles and it's sandbox approach to the outdoor levels which allowed the player to choose their own route to an objective rather than the usual way other developers confine you to one linear path with dozens of scripted sequences. Now Crytek has taken all of those elements from Far Cry and enhanced them with an even more free roaming environment, superior almost unpredictable AI, added an airborne vehicle and wrapped it up into a magically beautiful and realistic graphics engine for their next game - Crysis.

I've written a load of info about Crysis previously, so I won't repeat myself for this review. Suffice to say, everything I previewed came to pass with bells on. The whole gameplay experience was top-notch especially the majority of the game's campaign that dealt with you killing a lot of North Koreans. You could sneak around the island picking them off one by one in your heavily armoured and souped-up Nanosuit or go for a full-frontal assault depending on your play-style or your mood on that day. The the game caters for multiple approaches for the same problem. For instance just to see if it could be done; I assaulted the same enemy compound a few different ways: Once I sneaked in via a nearby stream underneath the buildings like some sort of high-tech ninja and reached my objective using suppressed weapons. A second time I took up a high-ground sniper position and picked off the sentries and heavy machine gun nest operators allowing me access unhindered. A third time I launched a rocket at their gasoline supply creating a successful diversion away from my exposed infiltration. And my personal favourite: Driving straight through the main gate in a pickup truck to an easily defensible position close to my objective which included taking out a few enemies by blowing up my truck's gas tank once I was free. I've no doubt there's other approaches as well perhaps from the coast to the West or the jungle to the East, but I had to move on.

You have an arsenal of weapons to chose from, but choose carefully as you can't carry everything. In addition to your pistols which you can set to fire two bullets at once - and carry two of them so you can fire an awesome 4 bullets at once - (that's just the pistol!), you also have a machine gun, obligatory shotgun, a SCAR assault rifle (that you'll run out of ammo for very quickly and need to replace with a N.Korean rifle), a sniper rifle, minigun, rocket launcher and more, all the tools you need including your Nanosuit. Provided you set up your hot-keys for it's different functions correctly the Nanosuit can both save your life and enhance your gaming experience. There are 4 operational modes, the default being armour which as the name suggests prevents as damage for as long as you have power, strength for punching your way through doors and jumping greater heights, speed for running short distances as quick as lightening and a cloak which bends light around your armour effectively making you a Predator. Unfortunately all these abilities are generated from a central power core which is expended in seconds but it regenerates via solar collectors in a short time. The only bad thing about the Nanosuit is that you don't have one in every FPS.

It is later in the game, perhaps 66% of the way through that the game falters for 2 reasons, graphics issues and the alien levels. While Crysis has been praised for some of the most incredible graphics ever seen on the planet putting all current consoles to complete shame, it has been slated for those same graphics being so badly coded that they will grind a system running even triple SLI GeForce 9's to a near unplayable state in the final third of the game. It's frightening to think that machines the equivalent and perhaps even more powerful than the vaunted Maxximus could be reduced to 10FPS here when we enjoyed completely fluid High-rez DirectX 10 up to that point. A shocking let down to have to reduce some of the graphics settings to in order to complete the game.

Part of me is not upset at having to reduce graphics quality however, as the final levels of Crysis concentrate on finding and thwarting the alien menace. You find your way eventually to the Alien ship? or whatever and the gameplay changes radically from what it was to fighting flying aliens in zero-g! Still that particular section isn't as bad as the infamous "Zen" of the original Half-Life, but it's a little naff nonetheless. Improvement comes later when you escape from the ship and proceed to the final showdown on board the USS Constellation aircraft carrier which was for the most part thrilling and exciting in it's own way but not as good as when you were battling the N.Koreans.

Final Verdict: Crytek managed to recapture the awe and wonder of Far Cry for the next- generation of systems and while it's two major issues prevent Crysis from knocking Half-Life 2 off of it's "Best Game Ever" pearch, the game is still one of the greatest entries in the FPS genre and one I hope will continue through it's planned sequels and expansions.

Colonel Creedon Rating: ****

Friday, August 15, 2008

2IGTV Episode 59

In this long-awaited episode we open with a discussion on The Dark Knight and Wanted. Other movies include Star Wars: The Clone Wars, a Red Dawn remake, a Clash of the Titans remake, The Punisher: War Zone, Green Lantern, Top Gun 2 and more.

The state of Television is still dire but we observe the return of Stargate Atlantis, Burn Notice and the debut of Flashpoint. We anticipate the return of Chuck, Gossip Girl (Well Mark does), Heroes and the debut of Knight Rider and the upcoming Virtuality.

We also discuss the non-entity that was E3 and some games from that, GPU technology and wrap up with the announcement of our competition winner. All this and much more.

Get the episode here. and Discuss this episode in our forums.

Thursday, November 15, 2007

2IGTV Episode 52

In our first Mega-Monthly episode we've got so much stuff that we'll never fit it all into this post... ...but we'll try:

Bad news for Brett Ratner fans, good news for sane people. God is assembling Star Wars writers to bring his religion to Television. AT&T attempt daylight robbery. Tara Reid ain't stupid like Hilton and Lohan. A release date is set for Wolverine but Bubba Nosferatu falls off our radar. Turok to returns and both the Green Lantern and Max Payne are coming to Hollywood. Stallone to butcher a sacred franchise and more news on the WGA strike and it's bleak future.

All this and much more, PLUS an announcement you've all been waiting for: we've given into your incessant demands.

Grab it here.

Sunday, September 02, 2007

2IGTV Episode 48

A spanner has been thrown into the works of the HD format wars. Mark has the details. Learn about Windows 7, 64bit computing and Second Life. Yes I said Second Life.

In the world of movies we have word on The Day The Earth Stood Still, Dallas, Star Trek XI, Bubba Nosferatu and the JLA movie.

On the small screen we have some info on the Battlestar Galactica: Razor DVD release, 30Rock, South Park, The Prisoner, Painkiller Jane, 24, and a yet another new Bruckheimer show.

We also discuss poor Owen Wilson and we have some interesting news about the greatest British comic book character of all time DAN DARE.

Download it now.

Wednesday, August 01, 2007

2IGTV Episode 46

Comic-Con is the big event we cover tonight, with all it's exciting news on the Iron Man movie, Star Trek XI, Flash Gordon, DC Movies and more! Also, find out what we think of Transformers and The Simpsons Movie. We let you know who the new Punisher is and inform you about new movies Traitor and John Hancock. And yes, even though we obviously have much more than that lot, we do still have time to cover E3 and dip into our mail-bag!

Download it here.

Sunday, June 17, 2007

2IGTV Episode 43

Mark opens this 43rd episode for a change, with the latest technology news but we do not neglect the entertainment world with news about celebrities, Rose McGowen, Paris Hilton, Tom Sizemore , Wesley Snipes and The Hoff.
In television land: Fantastic news for "fans" of Jericho plus discover when your most anticipated games are released.
We also have some hot news from Hollywood for the movies, Ghost Rider 2, Die Hard 4.0, Thundercats, Wolverine and Bond 22.
Bonus: In this episode you'll get to hear The Colonel's own impersonation of Sean Connery that he's been working for 20 years to perfect.

All this and much more here.

Thursday, July 27, 2006

The Crysis Report, Part III

Continued from Part II

Part of the appeal and buzz sorrounding Crysis is that those who have witnessed the game in action have claimed it's the most graphically incredible game ever seen. It undoubtadly surpasses anything on the PC today and most likely will shit on the limited capabilities of "Next-Gen" consoles (as PC games usually do anyway). One of the main selling points for any game today is graphics and those of Cry Engine 2 (which Crysis is built on) will water your eyeballs. some of the features include:

Volumetric clouds which are illuminated in real-time and allow soft fly-throughs. This allows for frantic action when you are fighting aliens in the sky. The clouds also cast realistic shadows on anything lying beneath them.
Real-time Ambient Maps lighting technology is a real-time implementation of indirect lighting that approximates ambient light intensity. This technology provides realistic ambient lighting. Using this technology Crysis will feature the most realistic lighting without compromising the real-time performance.
A leak and bleeding free implementation of Depth of Field is shown to support focus changes. Crysis will feature this technology as part of their cinematic gameplay experience.
The camera, as well as any object on screen, if moved too quickly features directional high quality Motion Blur. This feature provides a cinematic visual quality supporting what Crytek calls "Video Realism".
All objects cast shadows that are pixel accurate and soft according to the sunlight diffusion; allowing for an unparalleled shadow rendering technology.

It's unsurprising that this is a PC only title. What Crytek has done with CryEngine 2 can only be pulled off with the next-gen technology for the PC and those with high-end machines when the game releases are in for a treat. It should also be noted that it's planned to take full advantage of Windows Vista and DirectX10, although it will run with much lesser options on XP and DirectX9. Any delays with Vista will also delay this game as already announced by Electronic Arts.

Sources: 3D Gamers, IGN & Gamespy

Thursday, July 20, 2006

The Crysis Report, Part II

Continued from Part I

We all knew that Crytek would pull some serious technological magic for their second title and it doesn't look like anyone will be disappointed.

According to Crytek, the AI for Crysis has been rewritten from scratch, hopefully resulting in soldiers who will do a better job of using cover, working in teams, and flanking you. The stealth meter returns from Far Cry, so you can tell if you're in danger of being spotted, and you'll also have a set of high-powered binoculars on hand to scope areas out from afar.

One interesting new aspect of Crysis that you have the ability to customize your character's gear. To start, you're outfitted with a specially powered armor suit that can switch between three settings: Speed, Strength or Armor. Each of these settings will come in handy at various times; for example, Strength will allow you to carry heavier weapons, provide more accuracy while shooting, and even dish out more damage if you're forced into melee combat. Switching between these settings was as simple as clicking the middle mouse button and selecting the desired armor setting on the fly. This menu also allows you to customize other aspects of your gear, such as bullet type (armor piercing, incendiary, etc), or bolt-on options for weapons via a rail system found on many weapons I use in reality! The machinegun, for example, could be outfitted with a flashlight (see how simple it is ID?), a scope, or a grenade launcher.

Another improvement is the new environments. While some of the game is set amongst island jungles, players will also fight their way through the ice laden frozen zones of the island chain, across the decks of an aircraft carrier under siege, and even into zero G gameplay aboard the alien mother ship. Thanks to an engine that allows for reaction of a ton of different objects (especially with the help of the unified architecture DX10 design, upcoming GPUs, and PPUs) jungles now become more than stagnant cover. Foliage reacts to contact with other physical objects so that leaves and branches bend and react to human bodies but more importantly, much of the environment is destructible. Trees will fall apart from gunfire and when they fall, if they happen to say: smash into a bad guy's head, that bad guy will take an appropriate amount of damage. Likewise, the frozen objects set in ice by the alien weaponry will have properties that allow it to be shattered by weapons fire.

Perhaps what was most encouraging about seeing Crysis at this year's E3 Expo in Los Angeles was hearing Crytek CEO Cevat Yerli acknowledge the things its rookie effort, the award-winning Far Cry, did wrong -- things like a poor savegame system, insanely difficult endgame levels, and spotty network code that marred an otherwise excellent game with groundbreaking level design and some of the best graphics we'd ever seen in a videogame. Those who've played that will be pleased to know that a quick save function will appear in Crysis as standard (and not just available as a unser downloadable mod). Even Crytek has realized that the difficulty level in Far Cry was pretty high for the average player. Crysis, while still providing a challenge that players can feel good about overcoming, should be a little easier to manage without having to worry about making it to the next checkpoint to save the game. Cevat is hoping the balance between enemies, weapons, and challenges will benefit the player.

Crytek also admits that the story behind Far Cry was a bit cheesy, and its goal with Crysis is to make something closer to a true blockbuster than a B-movie.

Continued in Part III

Sources: 3D Gamers, IGN & Gamespy

Thursday, July 13, 2006

The Crysis Report, Part I

You can't have not heard of Crysis by now, the second game from Crytek who originally brought you Far Cry in 2004, has been featured in every gaming magazine and website since this years GDC.

Crysis is not a sequel to Far Cry, but both are similar only in the fact that it's an island setting, but we'll se far more different environments than a tropical jungle in this game. Crysis takes place in 2019 directly following the landfall of a large asteroid onto an island chain. Nefariously, North Korea seals off the island chain to all outside sources in order to keep any potentially beneficial research to themselves. Naturally the defenders of world freedom, the United States sends off a Delta Force squad to find out what's going on in the area.

At the two powers bicker undiplomatically, the asteroid pops open and reveals a mother ship and some highly aggressive alien visitors hiding inside. Naturally it's got some interesting weapons. The world's weather system goes wacky, part of the island chain completely freezes, and humans combine forces to take on the new and more threatening enemy. Over the course of the game, players will have to fight through jungle, over mountain, through towns, and into the heart of the alien ship to take down the threat to humanity.

Of course you as the player will be thrust into the shoes of a super soldier out to save the world. Weapons are important to a shooter and Crytek say that you’ll have customizable armour and weapons which will add to the fun and dynamic aspects of the experience by making players adapt to their environment and enemies. Of course, as you would expect following Far Cry, players will want to be adaptable to deal with some AI that's pretty competitive in the market and will undoubtedly be much improved this time around. Not only will human AI be interesting and use military tactics in real-time, but the aliens will use their own tactics and highly tuned senses to make life difficult for any would be heroes.Even more interesting is the promise of natural disasters to confuse the issue even more. Earthquakes, ice-breaks, landslides, and tornadoes will rock the landscapes of the game making the world a death trap as far as we can tell. These particular features could be pretty interesting.

Continued in Part II

Sources: 3D Gamers, IGN & Gamespy