

You have an arsenal of weapons to chose from, but choose carefully as you can't carry everything. In addition to your pistols which you can set to fire two bullets at once - and carry two of them so you can fire an awesome 4 bullets at once - (that's just the pistol!), you also have a machine gun, obligatory shotgun, a SCAR assault rifle (that you'll run out of ammo for very quickly and need to replace with a N.Korean rifle), a sniper rifle, minigun, rocket launcher and more, all the tools you need including your Nanosuit. Provided you set up your hot-keys for it's different functions correctly the Nanosuit can both save your life and enhance your gaming experience. There are 4 operational modes, the default being armour which as the name suggests prevents as damage for as long as you have power, strength for punching your way through doors and jumping greater heights, speed for running short distances as quick as lightening and a cloak which bends light around your armour effectively making you a Predator. Unfortunately all these abilities are generated from a central power core which is expended in seconds but it regenerates via solar collectors in a short time. The only bad thing about the Nanosuit is that you don't have one in every FPS.

Part of me is not upset at having to reduce graphics quality however, as the final levels of Crysis concentrate on finding and thwarting the alien menace. You find your way eventually to the Alien ship? or whatever and the gameplay changes radically from what it was to fighting flying aliens in zero-g! Still that particular section isn't as bad as the infamous "Zen" of the original Half-Life, but it's a little naff nonetheless. Improvement comes later when you escape from the ship and proceed to the final showdown on board the USS Constellation aircraft carrier which was for the most part thrilling and exciting in it's own way but not as good as when you were battling the N.Koreans.

Colonel Creedon Rating: ****