
When it was released for the original Xbox,
Tom Clancy's Splinter Cell was one of the most technologically advanced console titles ever. Although many people bought the game to check out the amazing dynamic lighting and impressive stealth action, they kept coming back for more because there was just something about the world-weary
Mr. Fisher's lack of enthusiasm about the spy game.
In his latest outing, as you might be able to glean from the title,
Double Agent finds
Sam going a bit
Jack Bauer, attempting to infiltrate a terrorist organization. The line between good and evil starts to blur quite a bit as you'll spend much of your time in the terrorist group's headquarters, where you'll live, eat, and sleep near them as you go deeper undercover. While some games might be content to simply let the hero make his way,
Double Agent forces
Sam to make a number of tough ethical choices. The game will actually change depending on what you do, and some parts of the game will only be available if you play in a certain manner. There are multiple paths from start to finish, and there will be a number of endings; if it'll be a bit more than the choices in
Dark Forces II: Jedi Knight then we may have something cool here.

In each level there will be several objectives for both the NSA and the terrorist organization, and they'll often conflict with one another, somewhat like
Alias. Sam will face quite a few ethical quandaries, such as whether to personally kill an innocent civilian to save hundreds of lives. Of course, killing the innocent will get you in good with the terrorists who are testing you, but the NSA won't be happy. If you don't, there will be implications further down the line, and things might turn out worse than if you had just pulled the trigger. Much of these sequences played out during what the developers are calling "directed moments," which are essentially interactive cutscenes. Although the directed moments are very cinematic, they never really pull the player out of the action, instead infusing the proceedings with emotion and action.

From the screenshots released, it looks like we'll be seeing the same sort of stealth action that made the series so great in the first place. In one level,
Sam must make his way through a war-torn urban area in Zaire. Like many next-gen titles, the developers are eliminating traditional HUDs in favor of more immersive indicators.
Sam will have a small light on his shoulder that will change color depending on his visibility. Another level, takes place in the frozen wastelands of Western Russia. The level begins with a HALO jump, in which you can control the camera and
Sam's trajectory and speed. After landing, you makes your way through swirling, dynamic snow to an opening in the ice.
Double Agent finds
Sam with the ability to swim, and he'll be able to break through the ice to drown his foes.

Given that the
Splinter Cell series was always one of the best looking franchises on the Xbox, it's no surprise that
Double Agent looks great running on the Xbox 360 and PC. There are some impressive lighting effects, such as when
Sam's swimming underneath the ice. You'll see light diffuse dynamically as you look up, and you can even see the silhouette of the enemies above you.

If you're a fan of the
Splinter Cell franchise, there's no doubt that you'll be happy with the changes made to the series in
Double Agent. The good/evil mechanic sounds nuanced and intricate, and the idea of taking wildly divergent paths as you play through the game sounds superb. This game will take the series in darker and more interesting directions, and will help cement
Sam's place in the gaming world.
Micheal Ironside returns as
Sam Fisher in
Splinter Cell: Double Agent, deployed on October 19th.
Sources: GameSpy, IGN and 3DGamers