Saturday, June 07, 2025

First Play Review - Grand Theft Auto V: Enhanced Edition

One of the very few times I interacted with a PlayStation (any version) was in late 1998 or so when a buddy handed me a controller to play Grand Theft Auto a game that I had known about due to the controversy surrounding its themes and violence after it had been marketed in the U.S. and thus gained exponential popularity. I contend that the later coined "Streisand effect" for this should be called the "GTA effect", but I digress.

It certainly wasn't my normal type of game (it existed for the PC but never tried that). The premise was basically a top-down driving simulator where you followed job objectives assigned by organised crime bosses, stealing cars, shooting police officers and generally causing mayhem. I can understand the controversy as much as the popularity it gained because of it - as well as the general gameplay appeal.

The franchise really took off when it entered the 3D era and broadened it's appeal with GTA III in 2001. Considered one of the pivotal moments in video game history the controversy never abated and increased ten-fold as the series grew in popularity. Fast forward 24 years and the franchise has evolved into a 3D 3rd/1st person action game which has generated sales from 440 million copies, the largest contribution portion of developer Rockstar Games' $20bn+ valuation.

With a 6th mainline entry in the franchise where even trailers are more hyped than some AAA game releases on the way and that a new Ray-tracing and graphical enhancement update was added to the last entry in the series I decided that I should probably take a look at Grand Theft Auto V, to see what all the fuss was about.

In his chronically misguided attempt to entice people to purchase from his online store, Epic Games honcho Tim Sweeny used to give out over a dozen high quality or AAA games for free every year. He more recently announced significant losses from this idiotic endeavour and now rarely offers more than indie slop or repeats of previous games. But in May 2020 he did grant us GTAV: Premium Edition which got the free upgrade to the Enhanced edition, so I won't complain.

I was in game for about 90 minutes when it clicked why this had sold over 200 million copies by itself. This was a cinematically directed interactive crime movie. Heat, Scarface, Boyz n the Hood in fact literally any movie there's been, law-enforcement activity, a heist or criminal drug-related shenangans probably gets a nod here and it's seriously impressive. It's a bit jarring to hear the N-word coming so much from a video game or something not done by Tarantino but it's always spoken by black characters so that's makes it OK right? The atmosphere created by Rockstar never leaves the game and while some situations are a bit far fetched it never truly breaks the cinematic immersion you just get some scenes paying homage to William Friedkin and others to Tony Scott.

You play three different characters, a low level car 'reposessor' and gang-banger Franklyn, Michael an ex-robber family man in wit-sec and Trevor a loose cannon arms trafficker and meth dealer. You control them at different points in their interwoven story as they meet and begin to plot for the biggest heist they've ever undertaken, ripping of the Federal Repository. This is a game however where the side-content, not integral to the plot is worth completing as it's as expertly produced and as well written as the main path. Often you have free reign over any character and as them you can travel around the extensive map stealing cars, ripping off other criminals, robbing armoured cars, taking part in illegal street races, visiting strip clubs and even playing some golf (I sucked at the golf).

This is Grand Theft Auto and of course the Auto part is probably the most important aspect as you will need to drive anywhere from objective to objective. You might want to use your own personal car but in this world you can just smash a window and boost or pull out the driver of a stopped car and get yourself a new ride. There are pros and cons to each different vehicle of which there must be dozens of different types and part of the appeal is finding out which vehicle would be better for each situation your find yourself in.

Despite the inevitable action sequences I did find myself driving on the freeway aimlessly just listening to the in game radio. The stations hosted by a DJs voiced by Cara Delevingne and Kenny Loggins were my favourite and I ended up missing some objectives due to wanting to hear all of INXS' "New Sensation" or Belinda Carlisle's "Circle in the Sand" to name but a few. It also made me thankful that I don't drive in reality as I started driving far too recklessly when Loggins played his own hit "Dangerzone".

Final Verdict: I initially just wanted to play for a little while just to see what the hype was about, but got totally pulled in and stayed for 60 hours before the credits rolled. It's easy to see only from this why the game generated $8.6bn (albiet likely the majority from its online component) and why Rockstar will most certainly get away with charging $100 for GTA VI. I was very tempted to continue the game in an online persona in the included GTA: Online but it's best I leave the criminal life behind... at least for now.

Technicals: 60 hours through Steam on Windows 11 with an RTX4070Ti @ 3440x1440/60FPS with in-game HDR and full Ray Tracing.

Availability: Grand Theft Auto V is available from Steam for €29.99. Review copy received through EGS in May 2020 for €0.00.

Grand Theft Auto series (mainline only):

  • Grand Theft Auto (1997)
  • Grand Theft Auto 2 (1999)
  • Grand Theft Auto III (2001)
  • Grand Theft Auto: Vice City (2003)
  • Grand Theft Auto: San Andreas (2004)
  • Grand Theft Auto IV (2008)
  • Grand Theft Auto V (2013)
  • Grand Theft Auto VI (2025?)

Saturday, May 17, 2025

Review - Outliver: Tribulation (2023)

This game landed in my EGS account one day and despite it's genre tags turning me off, namely : "Souls-like" and "Survival Horror" I couldn't pass up an opportunity to sample this small game from a 3-man indie development studio GBROSSOFT because I don't think I've ever played a video-game from Africa! GBROSSOFT are based in Lagos, South West Nigeria and according to themselves: "create African themed games with a global appeal". Tim paid for it, so why not?

You're put into the shoes of a female African special forces operator who apparently has fallen into an ancient mystical temple with the rest of her team and was the last to wake up from unconsciousness. The third-person perspective, African music and the bells and whistles of the Unreal Engine create a very unique atmosphere, something sadly lacking from AAA titles over the past 20 years.

The general movement of your character and weapons handling is competent and serviceable for what it is. The puzzles are not more difficult than standard modern video-game puzzles (ie. much easier than in the old days) and it's clear from the attention to detail in the story and mythology there's a more than passing religious significance to the developers woven into the plot. I think despite the likes of Western-themed adventurers exploring parts of Africa, nothing like this has been done before.

As this is an indie I overlook it not having features like professional voice-actors, movie-quality cut-scenes, re-mappable controls, no mouse in menus and some general feel of jankiness that just can't be ironed out by a team of just three devs. The environments are repetitive and at least from what I saw were somewhat confusing which was compounded by a map that was probably too simplistic for a 3D action game and didn't show your character's exact position/direction in a traditional way. While I do appreciate someone doing something differently, it should never be so obtuse as to not give enough information at a glance.

I only played about an hour of the game which seems to be 25% of it's playtime and this was due to the relative difficulty I have with souls-like games and my aversion to the survival-horror genre. It'll be fun for people who like to have enemies blink into existence from the mist and darkness and take a quarter of your health in one shot. It might have helped if the sound mix didn't confuse me into thinking something was in a different direction to where it was but it still meant my character was not long for life.

Final Verdict: It's a shame that to find anything unique and new these days, you have to delve into the virtual bargain bin, but this is a game that a fan of either or both survival horror or souls-like (but with guns) should investigate for as little as €2.

Technicals: 60 mins through EGS Windows 11 with an RTX4070Ti @ 80FPS

Availability: Outliver: Tribulation is available from Steam for €7.79. Review copy granted Free from Epic Games in Oct 2024.

Wednesday, May 07, 2025

Retro Review - Star Wars: Bounty Hunter (2002)(2024)

In honour of Star Wars day on May 4th I decided to try out a recently ported PS2 game that Amazon gave me as part of my Prime subscription. Star Wars: Bounty Hunter was originally released as a console exclusive in 2002 by LucasArts who wanted to throw a spotlight on one of Attack of the Clones most hyped characters - Jango Fett.

Players play Fett in a 3rd person action game using all his tricks and weaponry such as his twin pistols, flamethrower and jetpack. The game serves as backstory for Fett being chosen as the clone template 10 years before Episode II. The bounty hunter sets his sights on a 5 million credit bounty to eliminate the leader of an evil underground organisation that threatens to disrupt Darth Sidious' ultimate plans. Fett needs to gather information by threatening (and then killing) targets with knowledge of his quarry and any bounties of opportunity as he shoots and burns his way through somewhat simplistic but classically vertical LucasArts level designs.

Atmospherically it's very Star Wars, it uses the LucasArts/Lucasfilm library of authentic sounds from blaster fire to the Willheim Scream, John Williams' themes with some of Jeremy Seoule's equally unmistakable score provides a familiar soundscape. Temura Morrison lends his voice to the character providing a continuity of immersion. Zam Wessel's screen actor Leeanna Walsman voices her character and Clancy Brown portrays a rival hunter.

The game is a product of it's age and sadly no amount of graphical remastering on Aspyr's part can snap you out of the reality that this is an early 2000's console game, albeit a relatively good one - amazing even - considering it's basically a movie tie in. While you can chose a classic or modern control scheme, it's something that you often have to fight with or at least get used to the camera. It does start out drip feeding you apilities and enemies but before long you're fighting waves and waves of identical enemies, that wear your patience down more than your health. I had enough of this after about 4.5 hours, I enjoyed what I saw but I knew I had seen it all by then.

Final Verdict: Aspyr have has some Star Wars related misses recently with the KotORII Nintendo Switch Port and the remasters of the Battlefront games but in general they have the most experience with Star Wars game ports and Bounty Hunter certainly seems like one of their success stories. They did a great job of modernising the textures, lighting and effects and delivered a serviceable remaster and PC port that runs glitch free on a modern system.

Technicals: 4.5 hours through GOG Galaxy on Windows 11 with an RTX4070Ti @ 120FPS (Game limitation) using Windows HDR

Availability: Star Wars: Bounty Hunter is available from Steam or GOG for €19.50. Review copy granted Free from Amazon Prime Gaming in Dec 2024.

Star Wars games ported by Aspyr: (Ported to various Windows, Linux, MacOS, iOS, Android, Microsoft consoles, Sony consoles and Nintendo Switch depending on title)

  • Star Wars: Galactic Battlegrounds
  • Star Wars: Jedi Knight II - Jedi Outcast
  • Star Wars: Jedi Knight - Jedi Academy
  • Star Wars: Battlefront
  • Star Wars: Knights of the Old Republic
  • Star Wars: Empire at War
  • Star Wars: The Force Unleashed II
  • Star Wars: The Force Unleashed - Ultimate Sith Edition
  • Star Wars: Knights of the Old Republic II - The Sith Lords
  • Star Wars: Episode I - Racer
  • Star Wars: Republic Commando
  • Star Wars: Battlefront Classic Collection
  • Star Wars: Bounty Hunter
  • Star Wars Episode I: Jedi Power Battles

Tuesday, April 29, 2025

25th Anniversary Review - Star Trek: Voyager - Elite Force (2000)

Raven Software may be a support studio for Call of Duty now, but they once took modified forms of id-Tech engines and built some of the best FPS games of the turn of the century. Three of my personal favorites were Star Wars Jedi Knight II: Jedi Outcast, Soldier of Fortune and of course a very unique game in Star Trek: Voyager - Elite Force.

One would not have thought of the Star Trek franchisee being ripe for an FPS game as shooting things with phasers to a degree that would support an entire game and was never really Star Trek's style, especially on Voyager. Nontheless we got a sort of "created only for the game" elite Starfleet Hazard Team that would be sent on the most dangerous missions the regular security officers would be unable to do because... video game plot device.

Raven's gambit worked because Elite Force which leveraged id Tech 3 (used for Quake III) lent itself superbly to realise the most incredible Star Trek experience for it's time. The plot wasn't out of place in any episode of the show and the visuals were created from what must have been exhausting levels of research. Much like prior Star Trek franchise games, the entire main cast provided their characters voice overs for the game to truly cement your immersion.

There was a significant amount of scripted sequences to build tension and further the narrative but you had agency to affect the outcome through your actions which was not the norm for the time. Gameplay usually has you transport to usually hostile environments on away missions to shoot your way through alien vessels and eliminating threats with everything from your TV show accurate phasers to some interesting additions by Raven to round out the common 10-slot weapon load-out for the game genre.

Final Verdict: It's not my first time back in the 25 years since release but I still enjoy returning to Voyager - Elite Force to shoot things with phasers for about 8 hours, which is short for a game yes, but long for an episode of the show, an atmosphere that Raven so expertly recreated here and (thanks to GOG) runs great on a modern system.

Technicals: 8 hours through GOG Galaxy on Windows 11 with an RTX4070Ti

Availability: Star Trek: Voyager - Elite Force is available from GOG for €9.99. Review copy purchased in September 2023 for €5.99 from GOG.

Star Trek: Elite Force series:

  • Star Trek: Voyager - Elite Force (2000)
  • Star Trek: Elite Force II (2003)

Monday, February 10, 2025

10 Future Video Games on the General's Radar

A list of 10 games that caught my intention in alphabetical order. A few are expected this year but the way things are going in the games industry it possible that that only some of these will even be completed.

 

Blade (Arkane/Bethesda)

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Everyone's favourite daywalking dhampir is getting his own 3rd person action game with lore from the Marvel comics as opposed to Wesley Snipes movies. It'll be 2026 before we see anything about this game after its reveal in late 2023.


DOOM: The Dark Ages (Id Software/Bethesda)


The third installment of the 2016 rebooted DOOM franchise.This is touted as the "epic cinematic origin story of The Slayer's rage". I get worried when id use the word "story" for a DOOM game but we'll see this year.


Exodus (Archetype Entertainment)

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From Archetype Entertainment who were formed by ex-Bioware personnel, Exodus is being advertised as Sci-Fi action adventure RPG which looks to the the spiritual successor to the older Mass Effect games with a heavy dose of concepts explored in Christopher's Nolan's Interstellar, they even have Matthew McConneghy on board with some voice work. The promotional work being done here is some of the best I've seen.


Iron Man (Motive/EA)

CDN media

EA has the license for an Iron Man game and have tasked Motive to develop a game we know little about but expect it to be a single-player action adventure and have an open world judging by some job listings last year. I'm a major fan of Iron Man and I hope they use lore from the Marvel comics as opposed to the MCU. If there was a side game mechanic to manage Stark Enterprises, prevent your heart stopping and battling alchohlism as well as being a superhero it just might be perfect.


Mass Effect 5 (Bioware/EA)

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With Dragon Age: The Veilguard not exactly inspiring too much confidence in the studio, Bioware remain committed to working on the next Mass Effect which will be developed with Unreal Engine 5. If we see this before 2028 I'll be shocked.


Metal Gear Solid Delta: Snake Eater (Konami)

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An Unreal 5 remake of Metal Gear Solid III for current gen consoles, but more importantly - the PC! It's just a remake so hopefully it's gone smoothly without Hideo Kojima on board. We should find out this year.

 

Project 007 (IO Interactive)

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Hitman developers IO Interactive are working on a James Bond game. I'm assuming a third-person action game but I guess we'll see in due course. 


Star Wars: Eclipse (Quantic Dream/Lucasfilm Games)

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PR embattled Quantic Dream's games have always intrigued me by how different from other games they are. I'm fascinated by how this could be applied to Star Wars even though it's set in the High Republic era. 


Vampire: The Masquerade - Bloodlines 2 (The Chinese Room/Paradox Interactive)

 

This is a long, long, long awaited sequel to 2004's Bloodlines. It began development at Hardsuit Labs in 2016 but was halted in 2021. Publishers Paradox decided against cancelling the game and instead unveiled in 2023 that The Chinese Room had picked up development. I'm not holding my breath expecting it this year.


The Witcher IV (CD Projekt Red)

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The recent reveal of a Witcher IV trailer reminded me that I need to play The Witcher III. before this comes out in I expect 2027.