Now as the game is practically identical in gameplay to the original, there is no need to add comments to my last review in that regard. This is a remaster from the same company that produced the original but the game is different in some regard.
Some of these differences may stem from the bizarre fact that this remaster uses code from the console version of the original game as it's newer code than the original PC version. However as the console version is technically inferior to the PC version, it did introduce some issues that were previously only native to consoles but never before seen in the PC version.
Crysis Remastered does bring full in-game HDR and Ray-Tracing which provide some of not a massive visual enhancement to the game overall. The jungle island doesn't seem too different other than the enjoyment of sun rays coming through the dense jungle vegetation but the sections of the game I hate - the zero-gravity alien environment were brought to life under the new visuals and made the sequences much more bearable to play.
It would have been nice if the assets themselves had got a makeover considering the price they were charging at launch and stand out as bing very blocky and this is now far more noticeable as a the game uses 2007 assets with a 2020 skin on them, it's a bit jarring. It's less jarring to play the original at full settings.
I noticed also that the A.I., which was great at the time, has been altered for the worse and enemies are now far more aim-bot-ish in comparison to the original. They seemed to have a significant vision and able to see you from a greater distance than should be possible and end you. This was an issue twofold because manual saves were removed to use a checkpoint system, I dislike these, especially as I'm more used to saving when I want to.
I did clock a few minor bugs, and I noticed also that the sound mix of the game was a bit off in places, some music and sound FX being louder than others that shouldn't have been. I wonder if they took sounds from the later games and grafted them to this to make it a more cohesive trilogy in that regard?
The gimmick of the game as I mentioned in the earlier review is your Nanosuit, a high tech armour that allows you to throw further, jump higher, sprint faster, and resist bullets more than a common FPS. It even has a cloaking device! Crytek changed the way the suit operates in the later games and offers that here, but still offers you the original suit control method if you desire. I tried out the later method here because I want to be used to it as I play the sequels. I think it's a little more intuitive to be able to double up on your suit powers so I'll chalk it down as a positive.
Final Verdict: As 2007 Crysis still holds up much more than most games of that era, this was a pointless remaster in light of the mods available for the original now. If this had been just the graphical upgrade without some buggy knock on effects or even the suit upgrade, I'd say fair enough to take advantage of RT and HDR. At least it runs on high settings at a stable frame rate without overheating. I'm not a purist for many games, and I'm not for this but I still think the original is a better experience overall.
Bugs: Some enemies passing through scenery, some floating objects. One game freeze, app reset required.
Technicals: 7.6 hours through Steam on Windows 11 with an RTX4070Ti @ 3440x1440 @ 120FPS on Hight settings with in game HDR.
Availability: Crysis: Remastered is available from Steam or GOG for €29.99. Review copy obtained through Humble Bundle in November 2024 for €2.25.
Crysis Series:
- Crysis (2007)
- Crysis: Warhead (2008)
- Crysis 2 (2011)
- Crysis 3 (2013)
- Crysis: Remastered (2020)
- Crysis 2: Remastered (2021)
- Crysis 3: Remastered (2021)
- Crysis 4 (?)
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