A significant amount has been written about Anthem, specifically it's monumental failure for both Bioware and EA Games and I don't feel it necessary to delve too deeply into it but what I do believe was that Casey Hudson (then General Manager of Bioware) pitched the idea to EA as a departure from the Mass Effect and Dragon Age IPs to merge a live service service looter-shooter with Bioware's classic storytelling. As Bioware only had experience with the latter and the team had no experience with Frostbite - EA's engine of choice, the writing was on the wall for an unmitigated disaster.
Reviews were not as bad as they could have been averaging 6/10. Praise was heaped on the combat mechanics with particular attention to flying. But criticisms were levelled against it's mostly unfinished state, boring loot, repetitive game play loop and lacklustre endgame, the death sentence of a live service title. Most egregiously slighted however were the die hard Bioware fans who showed up for a new sci-fi story but were met with a half-baked plot that didn't hold much water after 30 hours of game with no traditional companions (romanceable or otherwise) for your nameless, unmodifiable!!! character. It was the latter issues that I picked up on in the reviews and decided then that it just wasn't something I would be devoting time to.
I didn't miss much. The first (delayed) post-launch content Cataclysm, the first of three acts of a story was released in August 2019. By September this was canned and instead "seasonal updates" were promised which would address the game's massive problems instead. By February 2020 this was also cancelled in favour of a complete 'reboot' of the entire game similar to FFXIV's A Realm Reborn. By February 2021 Bioware announced that all future work on Anthem had ceased. In July 2025 EA announced that the final nail in Anthem's coffin was to be hammered in on 12th January 2026 as the game's servers, essential to deliver the game's online-only content to the game clients, were to be sunset, so last week I installed the game I picked up from a sale that appeared after it ceased support.
An hour in the game gave me a look inside the vision for this new IP. As expected from Bioware the lore was laid on thick but clearly open to be expanded upon as one would progress. A plethora of proper nouns were introduced in a way that you would know that this was going to be your lingo for your foreseeable future. The opening cutscenes lasted more than 5 mins before you were given control of your Javelin (exosuit), the narrative being you crashed and have to reinitialise each "new" system one by one.
Once you have full control and all of the abilities you were going to get for the prologue though, I will say that the gameplay was thoroughly enjoyable. The Frostbite engine was made for shooters as opposed to RPGs so I think it looked far better here than when EA forced Bioware to leverage it for Mass Effect: Andromeda. Shooting, jumping and of course the flying all felt amazing and I found myself disappointed not that the game would be shutdown in a few days but because even if it wasn't, the game from all accounts would after a a few hours offer no incentive to progress.
Hudson's folly was the original pursuit of a live service game. Had he pitched the same setting and mechanics but as a traditional Bioware RPG, EA may have greetlit it based on the success of both the Mass Effect and Dragon Age franchises as story-rich choice-driven RPGs. In the aftermath some have suggested that a reworking from it's live-service to single player RPG model may have saved it but after seeing the failure of Dragon Age: The Veilguard to do the same (as that was originally also set to be a live-service game) I doubt it would have worked. With Anthem and Dragon Age's failure the entire future of Bioware now rests on the next Mass Effect.
Final Verdict: Some great ideas were woven in to some impressive early gameplay and story that reportedly dies as one progresses towards an unremarkable endgame. We can only be left wondering if EA had given Bioware the time and resources to fix or reboot the game, could it have seen a revival like FFXIV, No Man's Sky or Cyberpunk 2077? Sadly we will never truly know.
Availability: You're too late, it's gone forever. Review copy obtained from the EAStore for €1.99 in December 2022.












