
While graphically inferior in every respect, Duke was popular because it did everything differently to Quake. Duke travelled to deserts, cities, alien hives, went underwater and into space, not just dark Gothic dungeons. When playing Duke you had a sense of adventure and of course there was a wealth of interaction with the environment that was arguably never surpassed. It was fun, both in design and execution. It’s safe to say that games evolved to be more like the idea of Duke only with the technology employed by Quake.

The first thing I want to say is that the game makes a point at each and every turn [many hilarious] how it’s not like other shooters. An EDF soldier offers Duke “power armour” and points to a representation of Master Chief’s armour from Halo, to which Duke responds: “Power armour is for pussies!” However I think he should have taken it because in Duke Forever, Duke has no armour! Every hit he takes damages his “ego” which is like a shield that recharges once it’s not being hit. This is also something that is held over from modern shooters in which you can take a few hits in succession before you succumb to death. Again this is fine in those shooters but here you’re Duke Nukem and as such, he should be able to take far more punishment than he does. I’m not saying he should just stand out in the open and magically absorb every bullet and grenade like on some impromptu "God Mode", but the system in place is so weak that you may not even have time to take down a single target before you have to duck for cover to regenerate – and you may also not be able to take down the enemies quickly enough anyway because you’re not carrying the most effective weapon for that foe because you can only carry two!

It's not all bad. The level of world interaction is extremely impressive. Duke 3D was famous for being able to “activate” and interact with almost everything. Duke could just walk up to anything that wasn’t a wall and if you pressed the spacebar 90% of the time something would happen. Vending machines would dispense products, toilets would flush and he could even proposition strippers to show him their breasts in return for money while suggesting “Shake it Baby!” Those demanding that same interactivity won’t be disappointed, in fact you are encouraged to explore the world [when not being shot at] and in many of the cases where Duke first interacts with an object such as bar bells he gets a boost to his ego permitting him to be able to withstand more damage in combat. Especially rewarding are some mini-games which crop up, these include pool, poker, slot machines and a very well coded air hockey table. Success at these games will win you more ego.

This game is far more a trip down memory lane than a competent shooter but it's all sadly perhaps a little too late. The crass toilet humour which was admittedly hilarious to see in a video game when one was in their early 20's is sadly no longer appealing to those now in their mid-30's. As one reviewer pointed out - a significant portion of the guys who were legally old enough to play the original at launch are now are worried about exposing their children to the kind of degenerate humour and blatant degradation of women on display here - and I can see his point. You see Duke may not have evolved, but his audience has.
Final Verdict: Not worth the wait to be honest. 2 or 3 years too old graphically, 10 years to late with everything else. Some very well designed set pieces stocked with nostalgically familiar weapons and enemies can't save this average shooter from vanishing up it's own arse. Buy it on budget if you really must.
Colonel Creedon Rating: 45%
1 comment:
You see Duke may not have evolved, but his audience has.
Such hubris, this game is targeted not at the thirty something old farts who played the first version as sixteen year olds but at the current generation of sixteen year olds. Who I'm betting will quite enjoy the kind of degenerate humour and blatant degradation of women on display here
Face it Colonel, you're getting old.
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