Showing posts with label X-Wing. Show all posts
Showing posts with label X-Wing. Show all posts

Friday, September 03, 2010

The Death of PC Zone

It is Christmas in 1996. My first PC, a Pentium 133 16Mb RAM with 1.2GB HD was barely 90 days old and I had fervently played Duke Nukem 3D, Warcraft 2, Diablo, Quake and my favourites - X-Wing and Tie-Fighter since the day Mark set it up for me.

In a newsagent, I my eyes were drawn to some flashy words emblazoned across the cover of a PC gaming magazine called PC Zone...

EXCLUSIVE FIRST LOOK!
X-Wing Vs. Tie Fighter!


"My God! An X-Wing and Tie-Fighter game in one!" I thought. I had to have it. PC Zone issue 47 cost me £6.56*, which was astoundingly expensive but it had a CD-ROM disc, which were cool because I knew only 3 other people beyond myself with CD-ROMs.

The CD-ROM aside, the main purpose to get this was for the X-Wing game info. Gleefully I brought the magazine home to see what wondrous preview would be spread throughout the pages. I quickly flicked through the pages watching out for huge Star Wars spacecraft pictures, or the telltale signature of the green Death Star laser or something equally Star Warsesque. But I didn't find any. "What the hell? Hang on a sec.." so I began to look through a second time, being far more careful now then the reckless abandon I excitedly employed previously. The fruits of my more observant labour paid off and I discovered in the middle of page 26, with one paragraph and 4 tiny thumbnail screenshots [literally thumbnail, that's my thumb covering one in the picture!] was the "exclusive first look".

What a fucking ripoff. I'd have been extremely miffed at being cheated if only for the fact that -The CD-ROM was awesome, it had a demo for the Terminator: Skynet game and loads of other stuff and the magazine itself was brilliant.

One thing stood out within it's pages - a preview of 3D accelerated gaming co-written by Charlie Brooker [yes the Charlie Brooker] which included the first look a new little game called Resident Evil - it's conceivable that Brooker's "love-affair" with zombies began here and led him to create Dead Cert for Channel 4.

I won't say I purchased every issue since then but I have enough issues from the past 14 years to fill a few boxes and I witnessed PC Zone go from a PC gaming comedy magazine written by people with more comedy genius than practical games experience to a magazine written by some quite hilarious characters with a bit more genuine games knowledge. The comedy was always part of the magazine's charm, but sometimes it was it's downfall and created some controversy when Brooker created a comic strip which invited you to go to a zoo to kill animals like Lara Croft, featuring a young boy beating a monkey round the head with a claw hammer. Another faux pas had a picture of a nun stroking a gaming joystick, testing it for "phallusicity".

The magazine kind of grew up with it's readers. The old writers like Brooker and David McCandless left for the "real world" and they were replaced by writers with less adolescent toilet-humour and a bit of a more adult satirical approach. In 2004 the magazine was shockingly sold to Future Publishing, the outfit which also published PC Gamer a rival publication with twice the 'Zone readership. Future imposed stricter budgetary controls, brought in new staff and redesigned the magazine. I think from that point on the writing was on the wall but it was extraordinary that it lasted another 6 years.

In a statement in July, Future Publishing said they were consulting with the four staff members on PC Zone."The team have done a great job in producing a quality magazine over the years, so it's been a difficult decision to make this proposal," the statement read."However, our strategy is to focus on the market leader, PC Gamer, in the PC gaming category."

It's an extraordinary pity because with a decline in the amount of releases of PC games per month and therefore less reviews of games, PC games journalists have begun to do some proper journalism. They speak to more developers about ideas and upcoming games, they invite philosophical debate on the merits of one FPS weapon over another or how much you really want the AI to grow. There was also serious reporting on the latest efforts of games publishers like Activision who screwed over the developer Infinity Ward which imploded and took the future success of Modern Warfare 3 with them in a titanic legal battle. There is discussions on the invasive and disturbing trend Ubisoft have created with their new Digital Rights Management which is preventing me from purchasing and playing Splinter Cell: Conviction. These articles are why people are buying PC magazines now, but sadly a magazine that looks inside and makes you think about games rather than just suggest if you play them or not was obviously not what people wanted in PC Zone as they turned away in droves to seek review scores and download demos from the Internet for free instead. Sad, but understandable in the current climate.

I've just purchased Issue 244, the final issue. It will be an emotional read. I'll read it while on the bog. The final word goes to Brooker...

"PC Zone was a cross between Viz and Which? magazine. It never took anything too seriously, least of all itself. It was also where I learned to write, so if you hate my flippant, manic-depressive 'style', blame PC Zone.

More on this story from The Guardian, BBC News and New Statesmen


Using the historical exchange rate for December 1996 - £6.56 Irish Pounds was £6.61GBP / $10.92USD / €8.64EUR

Friday, August 07, 2009

LucasArts: A New Hope?

I’ve no problem with admitting that the fire of originality and creativity left God's own video game publishing house, LucasArts at the turn of the century. During the hay days of the 1990s they were arguably the greatest developer / publisher in the Western world. Despite a host of games based on Star Wars and Indiana Jones franchises, they also had many just as successful unique IPs in the form of graphic adventure games such as Monkey Island and Full Throttle. But alas things went a bit awry come Y2K and LucasArts lost their mojo. Most blame the Star Wars prequels which led the developers to produce a deluge of incredibly rushed and substandard games based on the new movies. Others say the migration of players away from the point and click adventure and space simulator to the ever growing FPS, RTS and RPG genres is to blame and LucasArts didn't adapt quickly enough.

The only saving grace that has kept LucasArts on the gaming map in the past ten years was their collaborative efforts with other developers who have proven themselves in their respective fields. These included Hexen and Soldier Of Fortune developers Raven Software who created a sequel to Jedi Knight; Everquest developer Sony Online Entertainment who developed Star Wars: Galaxies and most importantly Bioware of Baldur's Gate and Neverwinter Nights fame who created what is generally accepted as one of the best Star Wars games of all time: Star Wars: Knights Of The Old Republic. The latter collaboration will continue into the next decade with the MMORPG Star Wars: The Old Republic.

Now longtime readers around here will know that my favourite game is LucasArts X-Wing [and the other elements of that gaming franchise such as TIE Fighter and Alliance]. They were superb action flight simulators that immersed you in the epic Star Wars conflict between the Rebel Alliance and the Galactic Empire.

Ahhh Gouraud shading! Behold the incredible graphics of 1994 [seriously in 1994 these were incredible!]

It's been more than a decade since the last game, X-Wing: Alliance was released in February of 1999 and I took the day off to stand outside Game at 08:30 on release day waiting for it to open. The space sim genre that was established by those games [and Origin's Wing Commander series] then began to fade for various reasons but fans, including myself have longed for a continuation of the X-Wing franchise since then.

However, there is now a glimmer of hope in the future for those with layers of dust on their Wingman Extreme joysticks. There's now a new president at LucasArts, one Darrel Rodriguez, and he seems intent on revisiting the company's past glories in an effort to update the best of what has been before rather than continue on the failed path of recent years. In the past few months, LucasArts has begun to release its library on Valve's superb game-on-demand downloading store Steam. The Secret of Monkey Island: Special Edition for PC and Xbox 360 was released in the past couple of weeks, a remake of the classic adventure game with improved graphics. Now G4 recently asked Rodriguez about the possibility of X-Wing and TIE Fighter returning. His answer: "We don't have any announcements now, but stay tuned. We will soon."

X-Wing and TIE Fighter were updated with the X-Wing vs. TIE Fighter graphics engine in 1998

For those of you who've not experience the games and read this all the way down here: you're probably thinking "That's it? - Not even an announcement?" But for those of you who have sat behind the control stick of an X-Wing or a TIE Defender: this could be the greatest gaming quote of the decade. More as soon as I get it.

Source: IGN