Monday, November 10, 2025
Saturday, November 08, 2025
First Play Review - Soldier of Fortune: Payback (2007)
But it did, sorta.
In 2007 Cauldron HQ were working on their own AA FPS title Mercenaries Wanted for PC, Xbox360 and PS3 using similar graphic gore and dismemberment mechanics not really seen since Soldier of Fortune. Publishers Activision saw the potential to elevate the game to AAA status (well AAA pricing) by permitting Cauldron to use the now dormant Soldier of Fortune licence and shoehorn in some cut scenes to tell a story of a betrayed mercenary out for revenge; and so Soldier of Fortune: Payback was born.
Initially when I started the game I couldn't hit anything when shooting. Apparently this is a known issue when playing with hardware that's generations ahead of the tech. I had to artificially cap the frame-rate before bullets would register. Once that bug was worked around things went mainly downhill from there.
While the game did have some graphic dismemberment probably more than most it was nowhere near the visceral orgy of gore Raven's games had. To be fair there were some some quality graphics for the era, it was let down by a totally ridiculous and disjointed plot even for 'dumb' FPS standards, that just finished half way through the plot as if they intended a sequel which is now the most blatant arrogance I've ever witnessed. It was like a fever dream from someone who watched several straight-to-video movies and fell asleep reading the lowest common denominator of Tom Clancy knock-off novels.
There are many tropes one can look past because it moves along the narrative, but when something is so stupid that you snap out of your immersion, you writing or game design have failed. For example, high security key-cards required to advance a level should be (a) on dead guard, that's either killed by you or not or (b) in a crackable safe in the base-commander's office. The place for a high security key-card is not under the bed of a slave being kept in a prison.
The combat itself was passable, if nowhere near any true AAA FPS. For the most part you're shooting humans with no body armour, and even less intelligence that drop after a realistic amount of bullets - except for the half-dozen or so end of level bosses which were still standing after an assault rifle magazine was emptied into their centre mass and they seemed to increase in sponginess with every boss. I rage-quit at the final boss, not because he was a badly voiced Irish terrorist, but because I emptied an entire belt of 400 rounds from my M249 SAW into him and he kept laughing. I watched a YouTube video of a guy use the same ammo but also about 8x30-round clips of 5.56mm from a H&K G36 and about 7 fragmentation grenades before the otherwise "human" Irish terrorist would fall. If this super-soldier was around for the troubles we'd have a 32 county nation and probably would have invaded the UK by now too.
Final Verdict: If Cauldron had been allowed to develop and publish their original game, it probably would have been regarded as an ordinary AA FPS without much fanfare or regard. However with the marketing force of the Soldier of Fortune label brought expectations and shoes that Cauldron could simply not have filled. This was a bad lacklustre AA FPS but it was excrement as a Soldier of Fortune branded game, a blight on the franchise best ignored forever.
Technicals: 4 hrs playtime though GOG Galaxy in 2560x1440 @ 60FPS (artifical cap) on RTX4070Ti in Windows 11. No HDR.
Bugs: Without an artificially capped frame rate, your bullets won't hit enemies.
Availability: Soldier of Fortune: Payback is only available from GOG. Normal Retail price €9.19. Review copy purchased in a bundle of of all three SoF games for €13.49 in June 2019.
Soldier of Fortune franchise:
- Soldier of Fortune (2000)
- Soldier of Fortune II: Double Helix (2002)
- Soldier of Fortune: Payback (2007)
Sunday, October 12, 2025
Crysis: Remastered (2020)
Now as the game is practically identical in gameplay to the original, there is no need to add comments to my last review in that regard. This is a remaster from the same company that produced the original but the game is different in some regard.
Some of these differences may stem from the bizarre fact that this remaster uses code from the console version of the original game as it's newer code than the original PC version. However as the console version is technically inferior to the PC version, it did introduce some issues that were previously only native to consoles but never before seen in the PC version.
Crysis Remastered does bring full in-game HDR and Ray-Tracing which provide some of not a massive visual enhancement to the game overall. The jungle island doesn't seem too different other than the enjoyment of sun rays coming through the dense jungle vegetation but the sections of the game I hate - the zero-gravity alien environment were brought to life under the new visuals and made the sequences much more bearable to play.
It would have been nice if the assets themselves had got a makeover considering the price they were charging at launch and stand out as bing very blocky and this is now far more noticeable as a the game uses 2007 assets with a 2020 skin on them, it's a bit jarring. It's less jarring to play the original at full settings.
I noticed also that the A.I., which was great at the time, has been altered for the worse and enemies are now far more aim-bot-ish in comparison to the original. They seemed to have a significant vision and able to see you from a greater distance than should be possible and end you. This was an issue twofold because manual saves were removed to use a checkpoint system, I dislike these, especially as I'm more used to saving when I want to.
I did clock a few minor bugs, and I noticed also that the sound mix of the game was a bit off in places, some music and sound FX being louder than others that shouldn't have been. I wonder if they took sounds from the later games and grafted them to this to make it a more cohesive trilogy in that regard?
The gimmick of the game as I mentioned in the earlier review is your Nanosuit, a high tech armour that allows you to throw further, jump higher, sprint faster, and resist bullets more than a common FPS. It even has a cloaking device! Crytek changed the way the suit operates in the later games and offers that here, but still offers you the original suit control method if you desire. I tried out the later method here because I want to be used to it as I play the sequels. I think it's a little more intuitive to be able to double up on your suit powers so I'll chalk it down as a positive.
Final Verdict: As 2007 Crysis still holds up much more than most games of that era, this was a pointless remaster in light of the mods available for the original now. If this had been just the graphical upgrade without some buggy knock on effects or even the suit upgrade, I'd say fair enough to take advantage of RT and HDR. At least it runs on high settings at a stable frame rate without overheating. I'm not a purist for many games, and I'm not for this but I still think the original is a better experience overall.
Bugs: Some enemies passing through scenery, some floating objects. One game freeze, app reset required.
Technicals: 7.6 hours through Steam on Windows 11 with an RTX4070Ti @ 3440x1440 @ 120FPS on Hight settings with in game HDR.
Availability: Crysis: Remastered is available from Steam or GOG for €29.99. Review copy obtained through Humble Bundle in November 2024 for €2.25.
Crysis Series:
- Crysis (2007)
- Crysis: Warhead (2008)
- Crysis 2 (2011)
- Crysis 3 (2013)
- Crysis: Remastered (2020)
- Crysis 2: Remastered (2021)
- Crysis 3: Remastered (2021)
- Crysis 4 (?)
Tuesday, September 09, 2025
20 Years of Whopper's Bunker
Originally entitled "The Colonel's Eagle" and changed the following year in 2006 to "Whopper's Bunker", the blog was actually suggested by Mark Twomey after he observed my extensive "show notes" for one of the early episodes of 2IGTV and in its initial years I used it to cover the stuff we didn't get to on the show.
As one would expect, one's interests may change over the course of 20 years. I certainly have no time to observe the day-to-day antics of Paris Hilton or critique the latest movies nor would I care to do either now if I had the time.
Blogging itself isn't as it was 20 or even 10 years ago. People's use of the Internet has evolved. Later users don't read long-form posts now and they don't need to because everyone can just record a video for YouTube or social media will feed it to you in other ways. If you write more than 100 words people will have AI summarise it and read it to them.
To be fair, being a 3-star general and responsible for the global operations of a multi-national security and defence organisation protecting the planet from what no one believes actually exists takes up most of my waking hours but I still enjoy writing about my video game experiences every once in a while.
I'll be here 'til it goes dark.
Saturday, September 06, 2025
Review: Warcraft II Remastered (2024)
In November 2004 Blizzard shadow-dropped Warcraft Battlechest - remasters of both Warcraft and Warcraft II on Battle.net to both offer an upgrade to fans of the original games for modern PCs and to provide a way for newer fans introduced to Azeroth through World of Warcraft a way to experience the roots of the setting.
My nostalgia wasn't triggered by Warcraft Remastered but it certainly was by Warcraft II Remastered so that soon found its way into my library. I enjoyed the game for it's relative simplicity, shallow learning curve and logicial approach to creating building and combat units as well as their upgrades by funnelling more and more resources into your base.
Warcraft II, much like Starcraft later were games that I could never finish because playing as the enemy never really interested me. While Starcraft's three factions had some unique abilities that kind of prompted you to play them so you could learn to be better at your chosen faction, Warcraft II's two factions were basically identical only with different names, sounds and skins. So sure if you wanted the whole story you'd have to play the game from both sides but for these games the plot was little more than filler every few levels and quite unimportant to the game as a while in my opinion.
I will say for all their recent faults (Overwatch 2, WoW: Shadowlands ahem) Blizzard did a great job of modernising Warcraft II without actually changing it. There are some quality of life features, resolution upgrades and most notably a sweet graphs pass that looks great on a modern monitor now. The gameplay however I from my perspective pretty untouched. And I was left wondering if perhaps they should have? I didn't finish the Alliance campaign but I played it for long enough to notice that the strategies I used to use to win, still worked flawlessly. That's an issue of course for a 3-star general and an actual master of combat strategy as I can't feel challenged if I know I can't lose.
Final Verdict: It was nice nostalgic diversion to replay one of the very first PC games I ever played. The technical and graphical upgrades are worth it it you want to play the game on modern hardware but be warned that it is the same game, nothing of substance was changed which might be a good or a bad thing. You decide.
Technicals: 12 hours through Battle.net on Windows 11 with an RTX4070Ti. Game limits to 16:9 ratio.
Availability: Warcraft II Remastered is available from Battle.net for €14.99. Review copy obtained through Battle.net in April 2025 for €7.49.
Warcraft series (excluding expansions):
- Warcraft: Orcs & Humans (1994)
- Warcraft II: Tides of Darkness (1995)
- Warcraft III: Reign of Chaos (2002)
- World of Warcraft (2004)
- Hearthstone (2014)
- World of Warcraft Classic (2019)
- Warcraft III: Reforged (2020)
- Warcraft Rumble (2023)
- Warcraft Remastered / Warcraft II Remastered (2024)
Saturday, June 07, 2025
First Play Review - Grand Theft Auto V: Enhanced Edition
It certainly wasn't my normal type of game (it existed for the PC but never tried that). The premise was basically a top-down driving simulator where you followed job objectives assigned by organised crime bosses, stealing cars, shooting police officers and generally causing mayhem. I can understand the controversy as much as the popularity it gained because of it - as well as the general gameplay appeal.
The franchise really took off when it entered the 3D era and broadened it's appeal with GTA III in 2001. Considered one of the pivotal moments in video game history the controversy never abated and increased ten-fold as the series grew in popularity. Fast forward 24 years and the franchise has evolved into a 3D 3rd/1st person action game which has generated sales from 440 million copies, the largest contribution portion of developer Rockstar Games' $20bn+ valuation.
With a 6th mainline entry in the franchise where even trailers are more hyped than some AAA game releases on the way and that a new Ray-tracing and graphical enhancement update was added to the last entry in the series I decided that I should probably take a look at Grand Theft Auto V, to see what all the fuss was about.
In his chronically misguided attempt to entice people to purchase from his online store, Epic Games honcho Tim Sweeny used to give out over a dozen high quality or AAA games for free every year. He more recently announced significant losses from this idiotic endeavour and now rarely offers more than indie slop or repeats of previous games. But in May 2020 he did grant us GTAV: Premium Edition which got the free upgrade to the Enhanced edition, so I won't complain.
I was in game for about 90 minutes when it clicked why this had sold over 200 million copies by itself. This was a cinematically directed interactive crime movie. Heat, Scarface, Boyz n the Hood in fact literally any movie there's been, law-enforcement activity, a heist or criminal drug-related shenangans probably gets a nod here and it's seriously impressive. It's a bit jarring to hear the N-word coming so much from a video game or something not done by Tarantino but it's always spoken by black characters so that's makes it OK right? The atmosphere created by Rockstar never leaves the game and while some situations are a bit far fetched it never truly breaks the cinematic immersion you just get some scenes paying homage to William Friedkin and others to Tony Scott.
You play three different characters, a low level car 'reposessor' and gang-banger Franklyn, Michael an ex-robber family man in wit-sec and Trevor a loose cannon arms trafficker and meth dealer. You control them at different points in their interwoven story as they meet and begin to plot for the biggest heist they've ever undertaken, ripping of the Federal Repository. This is a game however where the side-content, not integral to the plot is worth completing as it's as expertly produced and as well written as the main path. Often you have free reign over any character and as them you can travel around the extensive map stealing cars, ripping off other criminals, robbing armoured cars, taking part in illegal street races, visiting strip clubs and even playing some golf (I sucked at the golf).
This is Grand Theft Auto and of course the Auto part is probably the most important aspect as you will need to drive anywhere from objective to objective. You might want to use your own personal car but in this world you can just smash a window and boost or pull out the driver of a stopped car and get yourself a new ride. There are pros and cons to each different vehicle of which there must be dozens of different types and part of the appeal is finding out which vehicle would be better for each situation your find yourself in.
Despite the inevitable action sequences I did find myself driving on the freeway aimlessly just listening to the in game radio. The stations hosted by a DJs voiced by Cara Delevingne and Kenny Loggins were my favourite and I ended up missing some objectives due to wanting to hear all of INXS' "New Sensation" or Belinda Carlisle's "Circle in the Sand" to name but a few. It also made me thankful that I don't drive in reality as I started driving far too recklessly when Loggins played his own hit "Dangerzone".
Final Verdict: I initially just wanted to play for a little while just to see what the hype was about, but got totally pulled in and stayed for 60 hours before the credits rolled. It's easy to see only from this why the game generated $8.6bn (albiet likely the majority from its online component) and why Rockstar will most certainly get away with charging $100 for GTA VI. I was very tempted to continue the game in an online persona in the included GTA: Online but it's best I leave the criminal life behind... at least for now.
Technicals: 60 hours through Steam on Windows 11 with an RTX4070Ti @ 3440x1440/60FPS with in-game HDR and full Ray Tracing.
Availability: Grand Theft Auto V is available from Steam for €29.99. Review copy received through EGS in May 2020 for €0.00.
Grand Theft Auto series (mainline only):
- Grand Theft Auto (1997)
- Grand Theft Auto 2 (1999)
- Grand Theft Auto III (2001)
- Grand Theft Auto: Vice City (2003)
- Grand Theft Auto: San Andreas (2004)
- Grand Theft Auto IV (2008)
- Grand Theft Auto V (2013)
- Grand Theft Auto VI (2025?)
Saturday, May 17, 2025
Review - Outliver: Tribulation (2023)
You're put into the shoes of a female African special forces operator who apparently has fallen into an ancient mystical temple with the rest of her team and was the last to wake up from unconsciousness. The third-person perspective, African music and the bells and whistles of the Unreal Engine create a very unique atmosphere, something sadly lacking from AAA titles over the past 20 years.
The general movement of your character and weapons handling is competent and serviceable for what it is. The puzzles are not more difficult than standard modern video-game puzzles (ie. much easier than in the old days) and it's clear from the attention to detail in the story and mythology there's a more than passing religious significance to the developers woven into the plot. I think despite the likes of Western-themed adventurers exploring parts of Africa, nothing like this has been done before.
As this is an indie I overlook it not having features like professional voice-actors, movie-quality cut-scenes, re-mappable controls, no mouse in menus and some general feel of jankiness that just can't be ironed out by a team of just three devs. The environments are repetitive and at least from what I saw were somewhat confusing which was compounded by a map that was probably too simplistic for a 3D action game and didn't show your character's exact position/direction in a traditional way. While I do appreciate someone doing something differently, it should never be so obtuse as to not give enough information at a glance.
I only played about an hour of the game which seems to be 25% of it's playtime and this was due to the relative difficulty I have with souls-like games and my aversion to the survival-horror genre. It'll be fun for people who like to have enemies blink into existence from the mist and darkness and take a quarter of your health in one shot. It might have helped if the sound mix didn't confuse me into thinking something was in a different direction to where it was but it still meant my character was not long for life.
Final Verdict: It's a shame that to find anything unique and new these days, you have to delve into the virtual bargain bin, but this is a game that a fan of either or both survival horror or souls-like (but with guns) should investigate for as little as €2.
Technicals: 60 mins through EGS Windows 11 with an RTX4070Ti @ 80FPS
Availability: Outliver: Tribulation is available from Steam for €7.79. Review copy granted Free from Epic Games in Oct 2024.
Wednesday, May 07, 2025
Retro Review - Star Wars: Bounty Hunter (2002)(2024)
Players play Fett in a 3rd person action game using all his tricks and weaponry such as his twin pistols, flamethrower and jetpack. The game serves as backstory for Fett being chosen as the clone template 10 years before Episode II. The bounty hunter sets his sights on a 5 million credit bounty to eliminate the leader of an evil underground organisation that threatens to disrupt Darth Sidious' ultimate plans. Fett needs to gather information by threatening (and then killing) targets with knowledge of his quarry and any bounties of opportunity as he shoots and burns his way through somewhat simplistic but classically vertical LucasArts level designs.
Atmospherically it's very Star Wars, it uses the LucasArts/Lucasfilm library of authentic sounds from blaster fire to the Willheim Scream, John Williams' themes with some of Jeremy Seoule's equally unmistakable score provides a familiar soundscape. Temura Morrison lends his voice to the character providing a continuity of immersion. Zam Wessel's screen actor Leeanna Walsman voices her character and Clancy Brown portrays a rival hunter.
The game is a product of it's age and sadly no amount of graphical
remastering on Aspyr's part can snap you out of the reality that this is
an early 2000's console game, albeit a relatively good one - amazing
even - considering it's basically a movie tie in. While you can chose a
classic or modern control scheme, it's something that you often have to
fight with or at least get used to the camera. It does start out drip
feeding you apilities and enemies but before long you're fighting waves
and waves of identical enemies, that wear your patience down more than
your health. I had enough of this after about 4.5 hours, I enjoyed what I saw but I knew I had seen it all by then.
Final Verdict: Aspyr have has some Star Wars related misses recently with the KotORII Nintendo Switch Port and the remasters of the Battlefront games but in general they have the most experience with Star Wars game ports and Bounty Hunter certainly seems like one of their success stories. They did a great job of modernising the textures, lighting and effects and delivered a serviceable remaster and PC port that runs glitch free on a modern system.
Technicals: 4.5 hours through GOG Galaxy on Windows 11 with an RTX4070Ti @ 120FPS (Game limitation) using Windows HDR
Availability: Star Wars: Bounty Hunter is available from Steam or GOG for €19.50. Review copy granted Free from Amazon Prime Gaming in Dec 2024.
Star Wars games ported by Aspyr: (Ported to various Windows, Linux, MacOS, iOS, Android, Microsoft consoles, Sony consoles and Nintendo Switch depending on title)
- Star Wars: Galactic Battlegrounds
- Star Wars: Jedi Knight II - Jedi Outcast
- Star Wars: Jedi Knight - Jedi Academy
- Star Wars: Battlefront
- Star Wars: Knights of the Old Republic
- Star Wars: Empire at War
- Star Wars: The Force Unleashed II
- Star Wars: The Force Unleashed - Ultimate Sith Edition
- Star Wars: Knights of the Old Republic II - The Sith Lords
- Star Wars: Episode I - Racer
- Star Wars: Republic Commando
- Star Wars: Battlefront Classic Collection
- Star Wars: Bounty Hunter
- Star Wars Episode I: Jedi Power Battles
Tuesday, April 29, 2025
25th Anniversary Review - Star Trek: Voyager - Elite Force (2000)
Raven Software may be a support studio for Call of Duty now, but they once took modified forms of id-Tech engines and built some of the best FPS games of the turn of the century. Three of my personal favorites were Star Wars Jedi Knight II: Jedi Outcast, Soldier of Fortune and of course a very unique game in Star Trek: Voyager - Elite Force.
One would not have thought of the Star Trek franchisee being ripe for an FPS game as shooting things with phasers to a degree that would support an entire game and was never really Star Trek's style, especially on Voyager. Nontheless we got a sort of "created only for the game" elite Starfleet Hazard Team that would be sent on the most dangerous missions the regular security officers would be unable to do because... video game plot device.
Raven's gambit worked because Elite Force which leveraged id Tech 3 (used for Quake III) lent itself superbly to realise the most incredible Star Trek experience for it's time. The plot wasn't out of place in any episode of the show and the visuals were created from what must have been exhausting levels of research. Much like prior Star Trek franchise games, the entire main cast provided their characters voice overs for the game to truly cement your immersion.
There was a significant amount of scripted sequences to build tension and further the narrative but you had agency to affect the outcome through your actions which was not the norm for the time. Gameplay usually has you transport to usually hostile environments on away missions to shoot your way through alien vessels and eliminating threats with everything from your TV show accurate phasers to some interesting additions by Raven to round out the common 10-slot weapon load-out for the game genre.
Final Verdict: It's not my first time back in the 25 years since release but I still enjoy returning to Voyager - Elite Force to shoot things with phasers for about 8 hours, which is short for a game yes, but long for an episode of the show, an atmosphere that Raven so expertly recreated here and (thanks to GOG) runs great on a modern system.
Technicals: 8 hours through GOG Galaxy on Windows 11 with an RTX4070Ti
Availability: Star Trek: Voyager - Elite Force is available from GOG for €9.99. Review copy purchased in September 2023 for €5.99 from GOG.
Star Trek: Elite Force series:
- Star Trek: Voyager - Elite Force (2000)
- Star Trek: Elite Force II (2003)
Monday, February 10, 2025
10 Future Video Games on the General's Radar
A list of 10 games that caught my intention in alphabetical order. A few are expected this year but the way things are going in the games industry it possible that that only some of these will even be completed.
Blade (Arkane/Bethesda)
Everyone's favourite daywalking dhampir is getting his own 3rd person action game with lore from the Marvel comics as opposed to Wesley Snipes movies. It'll be 2026 before we see anything about this game after its reveal in late 2023.
DOOM: The Dark Ages (Id Software/Bethesda)
The third installment of the 2016 rebooted DOOM franchise.This is touted as the "epic cinematic origin story of The Slayer's rage". I get worried when id use the word "story" for a DOOM game but we'll see this year.
Exodus (Archetype Entertainment)
From Archetype Entertainment who were formed by ex-Bioware personnel, Exodus is being advertised as Sci-Fi action adventure RPG which looks to the the spiritual successor to the older Mass Effect games with a heavy dose of concepts explored in Christopher's Nolan's Interstellar, they even have Matthew McConneghy on board with some voice work. The promotional work being done here is some of the best I've seen.
Iron Man (Motive/EA)
EA has the license for an Iron Man game and have tasked Motive to develop a game we know little about but expect it to be a single-player action adventure and have an open world judging by some job listings last year. I'm a major fan of Iron Man and I hope they use lore from the Marvel comics as opposed to the MCU. If there was a side game mechanic to manage Stark Enterprises, prevent your heart stopping and battling alchohlism as well as being a superhero it just might be perfect.
Mass Effect 5 (Bioware/EA)
With Dragon Age: The Veilguard not exactly inspiring too much confidence in the studio, Bioware remain committed to working on the next Mass Effect which will be developed with Unreal Engine 5. If we see this before 2028 I'll be shocked.
Metal Gear Solid Delta: Snake Eater (Konami)
An Unreal 5 remake of Metal Gear Solid III for current gen consoles, but more importantly - the PC! It's just a remake so hopefully it's gone smoothly without Hideo Kojima on board. We should find out this year.
Project 007 (IO Interactive)
Hitman developers IO Interactive are working on a James Bond game. I'm assuming a third-person action game but I guess we'll see in due course.
Star Wars: Eclipse (Quantic Dream/Lucasfilm Games)

PR embattled Quantic Dream's games have always intrigued me by how different from other games they are. I'm fascinated by how this could be applied to Star Wars even though it's set in the High Republic era.
Vampire: The Masquerade - Bloodlines 2 (The Chinese Room/Paradox Interactive)
This is a long, long, long awaited sequel to 2004's Bloodlines. It began development at Hardsuit Labs in 2016 but was halted in 2021. Publishers Paradox decided against cancelling the game and instead unveiled in 2023 that The Chinese Room had picked up development. I'm not holding my breath expecting it this year.
The Witcher IV (CD Projekt Red)
The recent reveal of a Witcher IV trailer reminded me that I need to play The Witcher III. before this comes out in I expect 2027.











