Monday, December 31, 2007

2007! The Year In Review

I would like to take this opportunity to wish everyone a Happy New Year and all the best for 2008.

We now remember fondly 2007, A year when:

It was the 30th Anniversary of Star Wars, the iPhone was introduced, Jade Goody became a racist, the Global War on Terror raged on, Scorsese finally got his Oscar, The worst shooting rampage in US history took place at Virginia Tech., The Sopranos ended, Madeline McCann disappeared, Tony Blair stepped down, Millions of Chinese toys are recalled, Owen Wilson gets depressed, Al Gore won the Nobel Peace Prize, Britney Spears shaved her head but her comeback bombed, Iran continued it’s nuclear defiance, The WGA went ton strike, Hugo Chavez will not be president for life and Benazir Bhutto was assassinated.

In 2007 we also lost Luciano Pavarotti (71), Anna Nicole Smith (39), Boris Yeltsin (76) Paul Tibbets (92), Joe Dolan (68), Evel Knievel (69), Robert Goulet (73), Lois Maxwell (80), Robert Jordan (58), Jane Wyman (90) and Steve Rodgers (90).

My predictions for 2008 are: That Time Travel becomes a reality, Extra-Terrestrials will make contact and Duke Nukem Forever will be released. (Well OK, maybe that last one was a bit far-fetched).

Happy 2008 folks!

Monday, December 24, 2007

Merry Christmas

I just wanted to wish all readers a very
Merry
Christmas

to you and yours. I hope you'll all have a wonderful holiday season.

Picture: The Colonel in one of his favourite Christmas games: "Reindeer Hunter".

Thursday, December 20, 2007

Duke Nukem Forever ® NEWS!!!!

Well not news but there's a screenshot (the first since June 2001) and a teaser trailer below. Perhaps something will happen this year? We've only been waiting 10 years :)


Tuesday, December 18, 2007

The Machine Girl

Ya just gotta love them crazeee Japs!

Sunday, December 09, 2007

Splinter Cell: Double Agent - Review

Well this took a while I'll admit (my last preview for this was in August '06). Due to some techn- ical difficulties, Bellerophron was not able to handle SC:DA as it did not have Shader 3.0 technology required by the game's engine. However it was just as well, as upon release it became clear for most gamers that installed it- it was one of the most bugged games of all time. Severe crashes, glitchy graphics, missing textures and impassible puzzles were what you had to look forward to if you were "lucky" enough to actually get the game running. It's only now a year later that many of the problems have been addressed both by Ubisoft and graphics card manufacturers. It's considered a small miracle if you can get the game running in Vista so I installed it on an XP environment on Maxximus, a few patches and driver installs later and I was good to go, I was going to find out was it worth keeping SC:DA on my shelf for a year and if all the research I undertook was going to be rewarded.

First of all, I'm pleased to say that in many ways, SC:DA is much the same as it's predecessors, the original Splinter Cell, Splinter Cell: Pandora Tomorrow and Splinter Cell: Chaos Theory, in so far as you are the now legendary Sam Fisher, the NSA's greatest field operative, once again voiced by one of Canada's greatest exports: Micheal Starship Troopers Ironside himself. Your in mission operational instructions continue to be provided by the inimitable Dennis The Unit Haysbert as Colonel Irving Lambert. It's still a game of stealth where darkness silence are as much your weapons as your assault rifle, pistol and knife, however this time there's a twist: You're working for the bad guys!!!

Well when I say you're working for the bad guys I mean you're a double-agent who works for the bad guys while trying to simultan- eously complete objectives for the NSA, unfortunately these often conflict and you must decide if you should increase your influence with the terrorists so they'll trust you more by completing their heinous objectives or let them down as you covertly complete the NSA's assignments. You're not completely trusted by either side- Sam became a down and out after the death of his daughter and went off the rails which earned him a stay in the state pen so he's not 100% committed to either cause, it's only through your own actions as Sam that he will find redemption or ultimate destruction.

When the game works, it works well. Graphics are as good as the Unreal technology will allow and you find yourself in many different environments that Sam hasn't visited before, this includes Antarctica, where you make your way across the ice, swim and take down bad guys from below and assault an oil tanker, the Caribbean where you make your way through a cruise liner swarming with Mexican coast guard personnel and you rappel down a Shanghai skyscraper as beautiful fireworks ignite the skyline. However the most extraordinary levels were set in war-torn Kinshasa, The Congo where you literally have to discard a lot of the ideas you've learned in this and the previous games as you make your way in broad daylight - yes DAYLIGHT with little or no cover, avoiding or eliminating rebels or government forces who will shoot at a heavily armed Caucasian even if he's trying to steer clear of you.

The game plays very heavily on your own personality and can be somewhat psychol- ogical. Throughout the game there are moments where you much make hard choices that will obviously effect the story's course as they will seriously impact the level of trust you have with either the NSA or the terrorists bout the choices are very clearly open. Do you rescue the civilians? Do you take the sniper shot? Do you shoot your own boss in the head?!!! By the games end it's clear that whatever path you follow- Splinter Cell 5 is going to be quite different from all that have gone before...

Final Verdict: A high tech morality play and a deeply engaging and beautiful game. Fans of the Splinter Cell franchise will not be disappointed and the kind of people who absorb Alias or 24 will lap it up but if you can get your hands on a console version instead of the PC game then I'm forces to suggest those instead due to the hassle that even a PC guru like me had to get the damn thing working, it was this that lowered the score from 5-Stars.

Colonel Creedon Rating: ***1/2

Thursday, December 06, 2007

Darth Maul is Snake Eyes!

Easily the best piece of casting news since Robert Downey Jr. as Tony Stark, it has been confirmed that former British Wushu practitioner Ray Park who brought life to the moves of the evil Darth Maul in Star Wars Episode I and the acrobatics of Toad in the X-Men has been cast as Snake-Eyes, the G.I.Joe team's resident mute ninja commando.

While often neglected in the cartoon series, despite never having had a speech bubble (or even a thought bubble) Snake-Eyes is by far the most developed character in the G.I.Joe comic-book universe along with Cobra Commander. Many issues concern his past, the accident which disfigured him and removed his ability to speak, his relationship with Storm Shadow as that character went from friend to foe to friend to foe and back to friend again (I think) and his tumultuous romantic involvement with Scarlett.

Foremost however, is Snake-Eyes one-man-army status as a Ninja with an Uzi and I'm sure that Park's talents will be streached to their limit as Snake-Eyes is the most superior martial artist in the G.I. Joe universe. Now I'd like to see them cast someone like Tony Jaa as Storm Shadow and then we'd have a serious rumble to look forward to :)